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rlnc's Introduction

Random Linear Network Coding

This is a tiny Random Linear Network Coding (RLNC) implementation, encode/decode a block a time, while a block (or called generation) is consists of symbols. The block size is the sum of symbols, such (symbol_size * no. symbols). For now it only supports symbols = 8 (1 byte vector operation), and GF(2) field exclusive-or operation.

Future Work

  • Implement AVX/SIMD support(or NEON on ARM platform) -> OK
  • Support flexible number of symbols (only 8-bit vector available now)
  • Less memcpy function calls and less memory use
  • Object-Oriented API interface
  • Hide decoder_decode_block() into decoder_read_payload()
  • Other coding schemes (ex. on the fly, systematic)

Reference

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