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基于uGUI+tolua的简单游戏框架 http://ulua.org/
This project forked from jarjin/luaframework_ugui
基于uGUI+tolua的简单游戏框架 http://ulua.org/
项目开源免费,求上面点星支持(star ^o^) 本框架工程基于Unity 5.0 + UGUI + tolua构建 服务器端基于VS2012及其以上版本。 有问题请加:ulua技术交流群 434341400 支持平台:PC/MAC/Android(armv7-a + Intel x86)/iOS(armv7 + arm64) **资料地址**<br> 框架文档地址 http://doc.ulua.org/ 网盘下载地址 http://pan.baidu.com/s/1nu59wzJ tolua#地址: https://github.com/topameng/tolua 框架底层库: https://github.com/jarjin/tolua_rumtime 服务器框架: https://github.com/jarjin/ServerFramework XlsxToLua: https://github.com/zhangqi-ulua/XlsxToLua UnityHello: https://github.com/woshihuo12/UnityHello //-------------2016-05-07------------- (1)更新tolua#到1.0.5.152版 //-------------2016-04-17------------- (1)更新tolua#到1.0.4.126版 //-------------2016-04-08------------- (1)更新tolua#到1.0.4.118版 //-------------2016-03-25------------- (1)清理meta文件等问题。 (2)更新tolua#到1.0.4.109版 //-------------2016-03-22------------- (1)更新tolua#到1.0.4.102版 //-------------2016-03-21------------- (1)更新tolua#到1.04.80版 //-------------2016-03-15------------- (1)添加-fembed-bitcode标记支持BITCODE_MODE //-------------2016-03-12------------- (1)修复LuaLoop协同功能。 (2)修复IOS上面加载luabundle大小写问题。 //-------------2016-03-06------------- (1)更新tolua #到1.03版本 //-------------2016-02-28------------- (1)修复ByteBuffer.cs的WriteBuffer函数 //-------------2016-02-13------------- (1)重写资源管理器的异步加载模式,原来基于官方DEMO的版本在Lua跟c#同时请求同一份素材会存在加载BUG。 //-------------2016-01-31------------- (1)简化框架加载流程。 (2)集成第三方库pblua\pbc\cjson\sproto等功能。 (3)整理部分框架代码。 //-------------2016-01-30------------- (1)添加luajit2.1版本在ios下的32、64位编码器。 (2)修复加载Lua文件BUG。 //-------------2016-01-29------------- (1)同步tolua #1.0.2版本。 //-------------2016-01-24------------- (1)修复逻辑小bug,添加移除单击监听。 //-------------2016-01-23------------- (1)完善了Lua的字节码模式AppConst.LuaByteMode、Lua的AssetBundle模式AppConst.LuaBundleMode的交叉使用。 (2)同步tolua #1.0.1版本。 //-------------2016-01-18------------- (1)框架直接基于tolua#提供的luabundle功能,开关在AppConst.LuabundleMode。
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