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xNul avatar xNul commented on June 10, 2024

Identified issue and submitted a bug report to the official LOVE repo here

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zorggn avatar zorggn commented on June 10, 2024

Since the above linked issue was closed as "not viable to implement" basically, i could suggest that, at least for continuous sound playback, another lรถve thread could be used to do the QSource data queueing on, as you already mentioned; can't do too much about the visuals at this point sadly.

(As an aside, i did a test project myself sometime in the past with threading, and i managed to put everything on the lua side, except love.event.pump and graphics and window calls in love.run into a separate thread, but i must admit, i haven't experimented further with it; maybe it'd be possible to somehow transfer/access those from the separate thread as well...)

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xNul avatar xNul commented on June 10, 2024

I'm planning to put audio playback in a separate thread, but getting everything working from a separate thread (or only graphics + audio) would be a complete solution. I'll do some experimenting when I come back to this project and hopefully figure out a workaround, although, I doubt it :(

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