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minecraft-barebones's Issues

Suggestion: God Mode

Our Survival server has an older gentleman with signs of dementia, but our server is where he and his adult son can play together. "Grandfather" is easily confused, and his reflexes are not what they used to be. Like "glowing" mentioned in another suggestion, it may be useful for servers to allow players to set "God Mode" with the effect of setting "Resistance V" on the player. Other servers may have young children not yet up to fighting mobs, but still interested in playing with their older kin on the server.

"Install" invisible with the current snapshot structure

Expected per https://github.com/xMamo/minecraft-barebones/blob/master/readme.md
Quote:
Log into your server and execute the following commands:
/reload
/function b7s:install

Actual result... /reload did fine, and /datapack list returns [file/BareBones.zip]
/function b7s:install returns "Unknown function b7s:install"

Per https://minecraft.gamepedia.com/Tag and https://www.minecraftforum.net/forums/minecraft-java-edition/redstone-discussion-and/commands-command-blocks-and/2876487-1-13-minecraft-functions-datapacks

I believe BareBones needs to be updated to support the tag format and have the "install" function called through the "minecraft:load" tag as discussed on the GamePedia Tag page above. My server also complained with lines such as the following:

01.04 21:50:17 [Server] ForkJoinPool.commonPool-worker-2/ERROR Couldn't load function at b7s:functions/advancement/_biome_beaches.mcfunction, though I do not know if the "install" function forces the other errors following. I'm just dipping my toes into this thing and using BareBones as a template for other features I am putting on my server.

Suggestion: Glowing

On our server currently running Snapshot, the players would like a way to be aware of one another's location. A useful feature would be a toggle for making one's self "glow" so as players are exploring together, they can more easily find one another without necessarily using /tpa.

Suggestion: Speed_Path

Suggestion for addition to this package or compatible add-on: Speed_Path

When a player is "on a grass path", grant Speed I for 10 seconds.

The purpose is to encourage grass path road building between locations. Further enhancements of this could be done to grant speed to players riding horses on a grass path. The effect time can be shortened to have it less overpowered, but still long enough for a player to cross the average stone or wooden bridge.

Other possible expansions of this idea could be like the video at https://www.youtube.com/watch?v=HktRyzmjATw which encourages the building of "roads" granting greater speed with more infrastructure investment.

tick -- "replace: false"?

Per tick.json

{
"values": [
"b7s:tick"
]
}

Should "replace": false, be in there so it wouldn't overwrite anyone else's "tick"? Or would this need to be loaded in before anyone else's?

Provarlo in giocatore singolo

No, non è perchè sono povero, ma perchè non voglio creare un serever apposta.
Sono interessato a provarlo dato che ho guardato le ultime release e ho scaricato quella compatibile per la 1.12, il problema è che non ho MAI creato un server e non voglio farlo.

Volevo sapere solo se c'era un modo per installare il plugin in un mondo a giocatore singolo.

P.S. Quando torni su YouTube, che ci manchi?

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