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xtakeawaytjuhx

tekkit-2's Issues

Industrial Foregoing Hydrator Doesn't Work and more

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

Industrial Foregoing Hydrator charges but doesn't perform its actions and when broken the machine and all of its internals are deleted.

Logistics pipes crash

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: yes (detail) / ftb utils
  • Crash/latest log link (if applicable): link to log / https://mclo.gs/doxwCCa

Describe the issue

A clear description of what the issue is.
when placing pipes, occasionally it crashes, im unable to reliably repeat it, but according to the crash logs basic pipes cause a ticking issue now and then when placing new pipes and causes a crash, sometimes even corrupting the chunk

Other mods to potentially be added?

I wanted to suggest a few mods that could be added, namely the ones that were in the original Tekkit (currently on version 1.6.4) and have versions or counterparts that could be added to Tekkit 2. These include:

Admittedly, I haven't thought about how they would play into balance or if there's any mods already in the pack that replace the functionality of these mods, but especially in the case of DimensionalDoors, I think they would be fun!

Creeper explosions and bounding boxes

Basic details

  • Are you using a legitimate Minecraft account?: Yes
  • Are you using Java 8, 64-bit?: Yes
  • Did you add any additional mods: No
  • Crash/latest log link (if applicable): link to log / not applicable

Describe the issue

A clear description of what the issue is.
Upon a creeper explosion happening the server started freaking out and had continously spammee console for the last 8 hours

Untitled

[Feature request] Nicer looking FML loading animation

I've made a version of the loading animation that has a small white gradient overlay placed to the left

Here's a video showing the difference:
Old
https://user-images.githubusercontent.com/48618519/187297104-f6534b44-b0b6-4c8d-9e19-369f4155cb27.mp4

New
https://user-images.githubusercontent.com/48618519/187297119-18113fc6-79f5-45f1-9877-561b16183422.mp4

If this does end up used, I don't want credit or anything, it's just something that has been bugging me since the pack came out
Here's the updated asset:
tekkit2new

Tree Fluid Extractor not Working With Rubber Wood

The IF tree fluid extractor does not appear to work with IC2 Classic's rubber trees. in the source code it appears to check if the log is "ic2:rubber_wood" however in IC2 Classic it is called "ic2:blockrubwood". This means that instead of producing 4mb of latex per operation (more than any of the vanilla trees) it produces none. This can be fixed using craft tweaker

Galacticraft crashing when changing key bindings

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable):
---- Minecraft Crash Report ----
// Lolis deobfuscated this stacktrace using MCP's stable-39 mappings.
// Daisy, daisy...

Time: 2022-08-27 17:43:30 BST
Description: Initializing game

net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from BuildCraft Lib (buildcraftlib)
Caused by: java.lang.Error: Failed to create a page link for galacticraftcore:landing_pad class micdoodle8.mods.galacticraft.core.items.ItemBlockLandingPad ({id:"galacticraftcore:landing_pad",Count:1b,Damage:0s})
    at buildcraft.lib.client.guide.entry.PageEntryItemStack.iterateAllDefault(PageEntryItemStack.java:114)
    at buildcraft.lib.client.guide.GuideManager.generateContentsPage(GuideManager.java:337)
    at buildcraft.lib.client.guide.GuideManager.reload0(GuideManager.java:203)
    at buildcraft.lib.client.guide.GuideManager.reload(GuideManager.java:132)
    at buildcraft.lib.client.guide.GuideManager.onResourceManagerReload(GuideManager.java:119)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:121)
    at buildcraft.lib.BCLibProxy$ClientProxy.fmlPostInit(BCLibProxy.java:173)
    at buildcraft.lib.BCLib.postInit(BCLib.java:142)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:637)
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
    at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
    at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
    at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
    at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
    at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
    at com.google.common.eventbus.EventBus.post(EventBus.java:217)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
    at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
    at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
    at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
    at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
    at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
    at com.google.common.eventbus.EventBus.post(EventBus.java:217)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136)
    at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:754)
    at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336)
    at net.minecraft.client.Minecraft.init(Minecraft.java:535)
    at net.minecraft.client.Minecraft.run(Minecraft.java:4601)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:253)
    at org.lwjgl.input.Keyboard.isKeyDown(Keyboard.java:407)
    at micdoodle8.mods.galacticraft.core.items.ItemBlockDesc.addInformation(ItemBlockDesc.java:62)
    at net.minecraft.item.ItemStack.getTooltip(ItemStack.java:707)
    at buildcraft.lib.misc.GuiUtil.getUnFormattedTooltip(GuiUtil.java:449)
    at buildcraft.lib.client.guide.parts.contents.PageLinkItemStack.getTooltip(PageLinkItemStack.java:43)
    at buildcraft.lib.client.guide.parts.contents.PageLinkItemStack.create(PageLinkItemStack.java:29)
    at buildcraft.lib.client.guide.entry.PageEntryItemStack.iterateAllDefault(PageEntryItemStack.java:110)
    ... 47 more

I added a galacticraft item into my inventory (one of the solar panel items), using NEI (in cheat mode), and it worked fine. But when i clicked the item in my hotbar (in creative mode), it crashed my game. And now when i try to launch the game, i get the above crash

I also changed my sprint key from CTRL to Shift, and i changed my sneak key from Shift to Mouse5

Edit:
I deleted the file %appdata%\.technic\modpacks\tekkit-2\options.txt and it seems to have fixed the crash on launch

Edit again:
Seems like it's caused by using mouse buttons in the controls menu, specifically Mouse5 as sneak maybe

Geothermal Generator bug with energy loss

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: yes no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

When using ic2 geothermal generator the power generated stops after a while even though there is plenty of "fuel" left in the generator. The UI of the machine also bugs up not showing anything when hovering the UI components

A clear description of what the issue is.

BuildCraft Fragile Lava Shard doesn't consume on right-click use

If you acquire a "Fragile Lava Shard" from BuildCraft, you can just right click a Geothermal Generator, using the shard filling 1 bucket of lava into the generator but the shard doesn't get consumed, making you able to spam it and fill up as many generators as you would want.

You can acquire a shard by breaking an Iron Tank filled with some lava, for example.

Tested in both single-player and multi-player.

-- Modpack wasn't modified.

Mining backpack can't hold coal or raw silicon

Basic details

Are you using a legitimate Minecraft account?: yes
Are you using Java 8, 64-bit?: yes
Did you add any additional mods: no

The Miners Backpack from Forestry can't contain coal or raw silicon, despite being things you would expect the mining backpack to hold

Nano Sabre Activation. Crash! Crash! Crash!

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no

When activating a fully charged Nano Sabre it crashes while on a multiplayer server (probably singleplayer too). It will repeat this process over and over and over when logging back in, only if one is fast enough to toss from your inventory when logging in can you save face and continue playing. Problem is you cannot pick the activated sabre back up, as this repeats the issue over and over again.

Log for the mod creators perusal: https://mclo.gs/xOBt6kS

I think this should be swiftly addressed as this could cause panic for others having a server, people complaining they cant log in because of it. Or forcing servers to roll back causing idk what else to go wrong. But of course y'all working hard and fast of course! Thanks again!

Logistics autocrafter doesn't correctly distribute items

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: y no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

Logistics autocrafter doesn't correctly distribute items among it's slots sometimes, resulting in stuck autocrafting.

2022-09-02_02 22 19

Railcraft Steel required for IC2?

All IC2 recipes require railcraft steel instead of refined iron
I do know if this is intentional but it is internally inconsistent example being an IC2 machine block requires 8 railcraft steel but breaking it back down gives 8 refined iron

Engines cannot be rotated

Neither Placing or the Buildcraft wrench can rotate an engine (Tested with Stirling and Redstone engine). They will always face straight up. The audio of it rotating plays, but nothing happens

Can't chop single blocks of wood

I can't chop single blocks of wood with an axe. Makes it impossible to use wood in houses etc. How do I chop single woodblocks?

ProjectE projectile fire default key binding conflicts

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

When fireing any projectile from ProjectE with R the projectiles do not fire. Oddly even if you change keybind to any other free key they still do not fire.
The only fix we found is if you disable Sort Inventory key then they fire.

Jumping underwater resets Ambient/Environment sound level.

Basic details

  • Are you using a legitimate Minecraft account?: Yes
  • Are you using Java 8, 64-bit?: Yes
  • Did you add any additional mods: No additional mods added
  • Crash/latest log link (if applicable): N/A

Description:
If the ambient/environment sound is set to a custom value (ranging anywhere from Off to 100%), this value is reset to 1% when moving underwater, then set back to 100% when breaking the surface of water again (no need to leave the water).

Issue initially found in the new Tekkit 2 modpack, reproduced using only Forge and Matmos, using default config. Issue not experienced when not using Matmos.

Crosspost of issue over at Matmos tracker: makamys/MAtmos#22

FPS Tanking

FPS tanks when looking in random directions. I investigated alittle and pretty positive is its due to mineshafts and specifically minecarts with chests. I found one which was not interactable and also not breakable. I could not even use tnt to destroy it, It brought me down to 4 fps while I usually run about 300-500fps.

Server crash when updating to 1.0.1

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

As title suggests, server complete crash when updating to 1.0.1 (something to do with FML security wrapper, no log available) additionally, when manually updating the 1.0.0 server and copying the world over it successfully starts however the world COMPLETELY breaks, chests change to cobblestone, many random blocks change, wood pipes become quarries, ect.

Project table crashes world and deletes it's items at random

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): link to log

Describe the issue

Sometimes while crafting using a project table, the game will crash. upon re-entering the world, one of the stacks in the project table's inventory will be dropped on the ground, while everything else will simply be gone. There is no discernable pattern to when this occurs.

CodeChicken PacketCustom not releasing ByteBuf

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable):
[18:51:32] [Netty Epoll Server IO #3/ERROR] [io.netty.util.ResourceLeakDetector]: LEAK: ByteBuf.release() was not called before it's garbage-collected. See http://netty.io/wiki/reference-counted-objects.html for more information.
Recent access records: 2
#2:
        io.netty.buffer.AdvancedLeakAwareByteBuf.readBytes(AdvancedLeakAwareByteBuf.java:492)
        net.minecraft.network.PacketBuffer.readBytes(PacketBuffer.java:989)
        codechicken.lib.packet.PacketCustom.<init>(PacketCustom.java:216)
        codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:84)
        codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:69)
        io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926)
        io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:274)
        net.minecraftforge.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:99)
        net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:147)
        net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:49)
        io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.handleServerSideCustomPacket(NetworkDispatcher.java:452)
        net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.channelRead0(NetworkDispatcher.java:264)
        net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.channelRead0(NetworkDispatcher.java:72)
        io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926)
        io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:1017)
        io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:394)
        io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:299)
        io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
        java.lang.Thread.run(Thread.java:748)
#1:
        io.netty.buffer.AdvancedLeakAwareByteBuf.writeBytes(AdvancedLeakAwareByteBuf.java:600)
        io.netty.buffer.AbstractByteBuf.readBytes(AbstractByteBuf.java:829)
        net.minecraft.network.PacketBuffer.readBytes(PacketBuffer.java:959)
        net.minecraft.network.play.client.CPacketCustomPayload.func_148837_a(CPacketCustomPayload.java:39)
        net.minecraft.network.NettyPacketDecoder.decode(SourceFile:40)
        io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:411)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:248)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926)
        io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:1017)
        io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:394)
        io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:299)
        io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
        java.lang.Thread.run(Thread.java:748)
Created at:
        io.netty.util.ResourceLeakDetector.track(ResourceLeakDetector.java:237)
        io.netty.buffer.PooledByteBufAllocator.newDirectBuffer(PooledByteBufAllocator.java:327)
        io.netty.buffer.AbstractByteBufAllocator.directBuffer(AbstractByteBufAllocator.java:181)
        io.netty.buffer.AbstractByteBufAllocator.buffer(AbstractByteBufAllocator.java:117)
        io.netty.buffer.AbstractByteBuf.readBytes(AbstractByteBuf.java:828)
        net.minecraft.network.PacketBuffer.readBytes(PacketBuffer.java:959)
        net.minecraft.network.play.client.CPacketCustomPayload.func_148837_a(CPacketCustomPayload.java:39)
        net.minecraft.network.NettyPacketDecoder.decode(SourceFile:40)
        io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:411)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:248)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293)
        io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
        io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
        io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
        io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926)
        io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:1017)
        io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:394)
        io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:299)
        io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
        java.lang.Thread.run(Thread.java:748)

Every so often, the console would get the error message, at the top of the logs above. After turning on advanced leak detection (-Dio.netty.leakDetection.level=advanced), it seems like CodeChicken's PacketCustom doesn't release of the byte buffer

It doesn't seem to give any extra details though, so i'm not sure what mod specifically is causing this apart from it being CodeChickenLib

Logistics Pipes & LoliASM crash with IC2C

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

Very easy to reproduce crash.

  1. Fill an IC2 gas can with Coalfuel using a canning machine
  2. Place a basic IC2 generator with power consumer
  3. Place filled gas can in generator fuel slot
  4. Wait until fuel is all used
  5. Right click generator

Game should crash.
Sometimes crashed to desktop sometimes to main menu

Tested in single player and on a locally hosted server, crashed both times.
In multiplayer looks like it causes clients to disconnect but server doesn't crash.

World closes everytime a tap is used on rubber

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods:no
  • Crash/latest log link (if applicable): https://mclo.gs/B6qRVpx

Describe the issue

Everytime ive went to farm my rubber off the trees as soon as i use the tap on them the world shuts down/Crashes my game entirely.

Saving and quitting can cause the game to freeze

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

As the title says, once the Save and Quit button is pressed while open to LAN, the game stops responding permanently, and the log stops doing anything at all
image
Last few log messages:
image

Villager Emerald Trading -> EMC

Just found this on r/Tekkit

creds to u/davemcdave8888

So emeralds have effectively replaced tungsten ore in classic tekkit, costing 16384. To my knowledge this is the most expensive naturally spawning mineral in the pack, yet you can still trade basic items to villagers to loads of them. Raw pork costs 32 or 64 EMC (can't remember lol), Chef villagers will ask for 16-19 pork for an emerald. So that's 512 to 1216 EMC for 16384. There's also the librarian asking for 20 or so cheap ass pieces of paper for an emerald.

Long story short I got Swiftwolfs flying ring after 2 hours using villager trading. It's very unbalanced, it cannot be hard to exploit this further too. Might be worth adding a mod which alters the villager trades so that they're properly adjusted for the emc costs.

Musket doesn't fully load

When attempting to load for the first time it will consume one musket ball and be stuck in Loadstate: Loading. Further attempts at loading will either cause the loading animation and audio clip to play indefinitely or for only a split second. You cannot aim or fire as you would when loaded.

Cannot remove upgrades from IC2 machines

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: yes (detail) / no
  • Crash/latest log link (if applicable): not applicable

A few players have reported that IC2 upgrades, such as the transformer upgrade, cannot be removed from machines even if ALT is pressed. Remapping the key does not work either.

Changing the following setting: B:enableKeysInGuis from false to true in the IC2 config seems to fix the issue. Possibly should be changed in a future pack update.

Woodcutting mods

Hello,

Wondering if the woodcutting mod is active on this pack? the one where you chop the bottom and the whole tree goes?

Kind regards

Redstone Engines are not working

Basic details

  • Are you using a legitimate Minecraft account?: Yes
  • Are you using Java 8, 64-bit?: Yes
  • Did you add any additional mods: No
  • Crash/latest log link (if applicable): not applicable

Describe the issue

Redstone Engines are not working and are looking upright when placed against a Quarry or other part. When you remove the Redstone engine the flying pixels are black and purple

Suggestion: Reduce Marble Cave Resistance to -3

Problem: Marble caves do not generate frequent enough.

Solution: Project Red has an integer being added to the base marble cave resistance suggesting that 0 is not the lowest value but rather -4. Upon testing more marble caves generate when the resistance is lowered.
Additionally, forking PR and modifying the cluster size and min / max Y produces larger and more frequent marble caves although this will require authorization from MrTJP through a pull request. He would be more likely to approve the request if modifying the clusterSize and Min/Max Y were made possible by the configuration file so that the default generation has not been changed.

Solution TLDR: Changing the resistance value to -3 while increasing the clusterSize and slightly increasing the max Y made finding marble caves more similar to Redpower 2.

From:
/MrTJP/ProjectRed/tree/1.12.x/src/mrtjp/projectred/exploration)/proxies.scala

   //Marble
        if (Configurator.gen_MarbleCave)
        {
            val logic = new GenLogicUniform
            logic.name = "pr_marblecave"
            logic.resistance = 4+Configurator.gen_MarbleCave_resistance
            logic.allowRetroGen = Configurator.gen_MarbleCave_retro
            logic.dimensionBlacklist = false
            logic.dimensions = Set(0)
            logic.minY = 32
            logic.maxY = 64
            val gen = new WorldGenCaveReformer
            gen.cluster = Set(((blockDecorativeStone, DecorativeStoneDefs.MARBLE.meta), 1))
            gen.clusterSize = 4096
            gen.material = Set((Blocks.STONE, 0))
            logic.gen = gen
            SimpleGenHandler.registerStructure(logic)
        }

Rending Gale not protecting tilled land

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: yes (Corail Tombstone)
  • Crash/latest log link (if applicable): not applicable

Describe the issue

Swiftwolf's Rending Gale does not protect from trampling on crops, as shown in this video:
https://streamable.com/pnywbp
This is a documented behaviour of this item on the Tekkit Classic wiki: https://tekkitclassic.fandom.com/wiki/Swiftwolf%27s_Rending_Gale

geothermal generator turns into generator when picked up

-->I am using a legitimate minecraft account playing tekkit2 on a private server.
no additional mods
When I build a geothermal generator and place it, then pick it up again using a pick, it changes to a basic generator.
I recrafted it into a geothermal generator and repeated the process with the same result

Crash: net.minecraftforge.fml.common.LoaderExceptionModCrash

Basic details

Help needed

Hello

I just downloaded Tekkit 2, played it for a few hours, and when i hit disconnect, a " Minecraft has crashed" message (log link 1) popped up and now a "Minecraft failed to launch" one (log link 2) appears every time i try to launch Tekkit 2. The weird thing is that i have tried to play on a different computer and it works fine. I tried uninstalling Java, Technic and the modpack several times, but nothing works.

The only solution i found was to uninstall the modpack everytime i want to play, as it works the first time...

Could anybody help me with that?

Thanks in advance

Galacticraft Rocket Despawns on server

Basic details

Describe the issue

Galacticraft rockets are launching but as soon as they hit the barrier for map transition they despawn and we fall back down to sol, a player was at a space station during the update and sadly cannot leave the station due to this bug, I have posted two logs in a zip, one is the full log, the other is a snippet from the mod capture breakdown making your life easier to find the correct issue.

Everything else so far has been fine, just galacticraft. We did restart the server and reset configs just incase but nothing worked as of right now, we are patient!

Sorry it is not in pastebin.

Picking up solar panel seem to crash my game

my first issue request so i'll be filing by the sheet to the dot.

Today i wanted to relocate my solar panel's (1x lv-solar panel and 1x mv-solar panel) every time i tried to pick them up it crashed.

Basic details

  • I am using official TechnicLauncher and legit account
  • Are you using Java 8, 64-bit?: Yes
  • Did you add any additional mods: no

Links to my several Crash reports:

I don't know what happened but after that i tried once more it crashed completely, didn't even gave me crash report and after that it fixed itself.
So if more info needed i'm here to help.

Musket and Blunder not working

whenever we try loading the gun to shoot makes a ringing noise and does not shoot, the guns show it stuck in loadstate reloading.

Kind regards

Flux cables do not input power into the Forestry Farm

Basic details

  • Are you using a legitimate Minecraft account? yes
  • Are you using Java 8, 64-bit? yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): not applicable

Describe the issue
When attempting to use the Electric Flux Generator to power a Farm, the flux cables it demands are unable to input power into the Farm gearboxes
The generator does successfully power other machinery, only the Farm is unable to receive power
Normal kinesis pipes do function as intended and provide power to the Farm

Rotary Macerator ALT button to remove upgrade doesn't work

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

When the transformer upgrade and energy storage upgrade is placed in a Rotary Macerator, the player is prompted that the upgrade is locked and can't remove the upgrade unless the ALT button is pressed. No matter which button I set the ALT button to be in Minecraft's controls and keybindings, the ALT button does not work. I have tried with a keybind that is red and conflicts with others. When the keybind is yellow (don't know what that means) and when the keybind is white which means that it is not conflicting with anything.

The player is unable to remove the upgrade no matter if the rotary macerator is turned on or off. The only option for the player is to destroy the block and place it out once more.

MAtmos OS incompatibility crash

Basic details

  • Are you using a legitimate Minecraft account?: yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: no
  • Crash/latest log link (if applicable): https://mclo.gs/G60t7QF
  • single player crash: https://mclo.gs/q1xInsY

Running on arch linux. My friend on windows did not seem to have an issue

Describe the issue

When trying to join a server and single player world, matmos causes my game to crash and doesnt let me join the world. disabling matmos lets me join the server just fine. Was not having this issue on 1.0.0, just after updating to 1.0.1

IC2 Bronze wrench having crash issues with everything.

Basic IC2 bronze wrench will only pick up the machine or item via wrenching from the exact front face of the block. Any other side or angle causes a crash. Making machine adjusting or removal a pain in the rear.

For reference is the crash log for the mod creators perusal: https://mclo.gs/JesbLza

Hope this helps for fixing the issue.

Glitched pants from railman npc

When you lvl railman villager to max he offers you totally broken, overpowered, glitched pants, they have a lot of enchants, even duplicated ones. You take no dmg in them but also you can't take them off as they crash your game!
image

logistics pipes autocrafter needing more than 1 programmer

Basic details

  • Are you using a legitimate Minecraft account?: Yes
  • Are you using Java 8, 64-bit?: yes
  • Did you add any additional mods: yes (detail) / no
  • Crash/latest log link (if applicable): not applicable

Describe the issue

Logistics pipes autocrafters want 1 progammer and an additional 1 for each logistics pipe item they're crafting even if it's not consumed in the crafting.
2022-09-01_20 59 07
2022-09-01_20 59 11
2022-09-01_20 59 33
2022-09-01_20 59 35

Forestry Farms can crash on the Moon

Basic details

  • Are you using a legitimate Minecraft account?: Yes
  • Are you using Java 8, 64-bit?: Yes
  • Did you add any additional mods: No
  • Crash/latest log link (if applicable): https://mclo.gs/9CmcoFx

Help needed

I would like to keep my world but I literally cannot play. The second someone logs into the server, the crash occurs. Any advice is beneficial, this is also a base that has been made on the moon, if this detail provides further assistance. LV-Transformer that I used to connect some forestry farms to power caused the initial crash.

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