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custom-mapbox-layer's Introduction

Hi all ๐Ÿ‘‹

  • ๐Ÿ”ญ I'm a front-end engineer currently working on AntV.
  • ๐Ÿ“– I'm writing a series of tutorials on infinite canvas: https://infinitecanvas.cc/.
  • ๐ŸŽจ I'm interested in rendering technology:
    • @antv/g - A flexible rendering engine for visualization adapting all underlying rendering APIs (Canvas2D / SVG / WebGL / WebGPU / CanvasKit / Node.js) on the web side. It supports for upper tier products such as G2, G6 and L7.
    • @antv/g-device-api - A hardware adaptation layer using WebGL & WebGPU underneath.
    • @antv/a8 - An audio visualizer including effects such as GPU particles.
    • @antv/layout-gpu - Speed up graph algorithm with GPGPU(WebGL & WebGPU underneath) How I made it
    • renderer - A toy renderer inspired by bevy. Based on ECS architectural pattern and WebGPU.
    • Compute Toys - A collection of WGSL compute shaders.
  • ๐Ÿฆ€ I've also been learning Rust lately:
    • @antv/layout-wasm - A WASM binding of @antv/layout-rust using Rust implementing some graph layout algorithm like Force. We also used wasm-bindgen-rayon to implement data parallelism with WebWorkers. How I made it
    • Use naga and its WASM binding for transpiling GLSL to WGSL.
  • ๐ŸŒฑ Other web techniques like WebCodecs, WebAudioAPI and WebNN:
  • ๐Ÿ“ซ How to reach me:

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