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t6serverconfigs's Issues

Restrict weapon attachment not working

I try to restrict some attachment, but it does not working.
Restrict weapons working well, but attachment not.
I try this: dedicated.cfg
sv_enableItemRestriction 1
sv_restrictionList "restricted.cfg"
restrict_attachment "dw"

It is a bug or i wrong something?

Codes for ZM maps

  • Well, the first time I sent you my CFG I had commented on the "unsupported" maps. But today I checked to put the correct code (working or not, on dedicated server).
    • Assuming they're the same codes you get inside the game...the "verified" maps gave me the same result, so I'm confident the others are fine. :P
// [No DLC] Green Run -> Bus Depot -> TranZit  -> gametype zclassic loc transit map zm_transit
// [No DLC] Green Run -> Bus Depot -> Survival -> gametype zstandard loc transit map zm_transit
// [No DLC] Green Run -> Town      -> Grief    -> gametype zgrief loc town map zm_transit
// [No DLC] Green Run -> Town      -> Survival -> gametype zstandard loc town map zm_transit
// [No DLC] Green Run -> Farm      -> Grief    -> gametype zgrief loc farm map zm_transit
// [No DLC] Green Run -> Farm      -> Survival -> gametype zstandard loc farm map zm_transit
// [DLC 1 ] Green Run -> Diner     -> Turned   -> gametype zcleansed loc diner map zm_transit_dr


// [DLC 2] Alcatraz Prison -> Sunset Strip -> Mob of the Dead -> gametype zclassic loc prison map zm_prison
// [DLC 2] Alcatraz Prison -> Cell Block   -> Grief           -> gametype zgrief loc cellblock map zm_prison


// [Bonus Map] Nevada, U.S.A. -> Nuketown -> Survival -> gametype zstandard loc nuked map zm_nuked


// [DLC 4] Excavation Site 64 -> Origins -> Origins -> gametype zclassic loc tomb map zm_tomb


// [DLC 3] Resolution 1295 -> Processing -> Buried -> gametype zclassic loc processing map zm_buried
// [DLC 3] Resolution 1295 -> Borough    -> Grief  -> gametype zgrief loc street map zm_buried
// [DLC 3] Resolution 1295 -> Borough    -> Turned -> gametype zcleansed loc street map zm_buried


// [DLC 1] Great Leap Forward -> Skyscraper -> Die Rise -> gametype zclassic loc rooftop map zm_highrise

But some don't work, and give the same error:

// [No DLC] Green Run -> Bus Depot -> Survival -> gametype zstandard loc transit map zm_transit
// [No DLC] Green Run -> Town      -> Grief    -> gametype zgrief loc town map zm_transit
// [No DLC] Green Run -> Town      -> Survival -> gametype zstandard loc town map zm_transit
// [No DLC] Green Run -> Farm      -> Grief    -> gametype zgrief loc farm map zm_transit
// [No DLC] Green Run -> Farm      -> Survival -> gametype zstandard loc farm map zm_transit
**** 8 script error(s):
**** Unresolved external :  "precache" with 0 parameters in "maps/mp/zm_transit.gsc" at line 1 ****
**** Unresolved external :  "precache" with 0 parameters in "maps/mp/zm_transit.gsc" at line 1 ****
**** Unresolved external :  "precache" with 0 parameter



// [DLC 3] Resolution 1295 -> Borough    -> Grief  -> gametype zgrief loc street map zm_buried
// [DLC 3] Resolution 1295 -> Borough    -> Turned -> gametype zcleansed loc street map zm_buried
**** 2 script error(s):
**** Unresolved external :  "precache" with 0 parameters in "maps/mp/zm_buried.gsc" at line 1 ****
**** Unresolved external :  "main" with 0 parameters in "maps/mp/zm_buried.gsc" at line 1 ****

So the only "new" thing would be:

  • Alcatraz Prison - Cell Block - Grief (gametype zgrief loc cellblock map zm_prison)
    • Which I admit I haven't tried to join, I know the server doesn't close and says it's running. a,a

I do this for pure information (assuming it's correct), in case you want to implement such maps or whatever in the future.
* Although I've seen two servers in "Green Run - Town - Survival", I guess they had to edit something (and they don't share it for some security reason...or I don't know).

GSC configuration

PT6 now has serverside GSC support and I think theres some configuration to do for enabling scripts

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