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XenonLab-Studio avatar XenonLab-Studio commented on May 22, 2024

Ok, I make a 128x128 icon.

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benmoran56 avatar benmoran56 commented on May 22, 2024

Great! Actually, I'm not sure about the best size, but 128x128 should work on all platforms.

In the main.py, the icon can be set by something like this:
window.set_icon(pyglet.resource.image('icon.png'))

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XenonLab-Studio avatar XenonLab-Studio commented on May 22, 2024

Thanks, as soon as I have finished the icon I insert it in the project ;)

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XenonLab-Studio avatar XenonLab-Studio commented on May 22, 2024

I added the temporary icon, then the whole graphic part will be renewed (I'm already working on this) the important thing is to plan and develop the contents, then the graphic resources are easy to realize.

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benmoran56 avatar benmoran56 commented on May 22, 2024

I made a new pull request to add the icon 😃

Regarding the graphics, we can make the graphics loading easier in the future also. Right now, we have a single sprite sheet, and we use some functions to find the texture coordinates. It works OK, but maybe it's a little confusing to add new textures. We could use the pyglet.resource module to make this easier. I'll do some experiments later.

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