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View Code? Open in Web Editor NEWA collection of utilities to enhance the Unity Editor
License: MIT License
A collection of utilities to enhance the Unity Editor
License: MIT License
"RequestScriptReload" wasn't found when in imported the project.
i couldn't fine the veiw for it on the project setting
im in 2019.2.81f they didn't have a import form a git hub link so i imported it from the download
error message :
"\enhancer-master\enhancer-master\Editor\Theme\ThemeManager.cs(99,16): error CS0117: 'EditorUtility' does not contain a definition for 'RequestScriptReload' .
The linked issue tracker says that it should not have "a perfect recreation of the Dark Theme". Well, maybe their nominal objection (although, we suspect their actual motive is something else...) is that the theme is their intellectual property (copyright). But what if you add a high-contrast theme instead? A lot of IDE's now provide that. For example, IntelliJ-based IDE's (such as Android Studio) have that, and Visual Studio Code has that. I have been using such high-contrast themes, because usually a "dark theme" makes texts difficult to read (grey text on darker grey background) when the screen brightness is low.
So, if you add a high-contrast theme, for what reason can they ban it? Unless they have an explicit rule that prevents modifying the looks of the editor's UI... You could even argue that this is actually an accessibility feature. Some people do have a vision problem that cannot discern low-contrast objects...
https://user-images.githubusercontent.com/42638450/56735796-1b20f700-6784-11e9-86b5-d6264ca9add5.png
In the original Editor Skinning Thread, there was some initial work done to be able to change fonts, but it doesn't seem those work in recent versions of Unity.
I'm making this request because it is commonly needed to change the font size, especially in Unity, where the font size are notoriously small to begin with. In addition, the ability to switch fonts styles, in particular monospace fonts contribute to readability and editing.
Thank you for reading.
The Project view would behave more like a file browser with the 3 existing commands Cut, Copy and Paste added to the context menu so we don't have to move away from the Project view to click on the Edit menu everytime we want do do these basic commands.
When I click the switch, progress window in which it says hold on... stays open after the progress bar get completed.
UI theme switch perfectly but the wndow stays open.
I'm Using version 0.3.5 on Unity 2019.3.10f1 personal.
thanks.
After using the dark mode editor for some time, it suddenly started making my unity icons blurry. I had to restart unity and had to change it back to light mode to fix it.
Version: 2019.3.12f1.
I used to use the enhancer to set the editor into dark mode.
Eventually, the project was upgraded into a newer editor version that had the dark theme included. However, I think there are still lasting effects of the style override in the project even if the enhancer was removed as a package in the project.
In macOS in particular, the editor is too dark, almost unusable. But I did take note that in new projects made with the same Unity version, it doesn't happen. I also took note that initially, the windows are unedited, but are darkened when interacted with.
I hope to get some help regarding this!
Thank you!
UIElements and StyleSheet could not be found
In Unity version 2019.3.13f1 when you close Unity after importing this asset in, it causes the window to pop up warning you that it canot close properly & wants you to send a bug report to Unity.
After going into playmode for 5+ times the backround of the editor coverts back to light mode while icons remain as dark mode icons. To get around this, I have to turn off dark mode and turn it on again in the editor enhancer.
The package does not "dark theme" style the latest release version of Unity appropriately.
It would be great to share some settings via git (for example Execute Menu Item commands).
As i understand, right now we can keep all settings only locally.
Version: Unity 2019.3.10f1
I usually work with two unity windows open, One is my main window, the other on my second desktop with my console, animator, and another inspector.
It seems that When I have the enhancer Sidebar open, every time I start play mode the second window gets a little bigger.
After disabling the sidebar and reenabling it. Note the increased height of window.
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