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crystal-randofuser's Issues

Soft Lock at Whitney

I got a soft lock when Whitney sends out her Miltank or Milpom in this case. (figures Whitney's Miltank would cause problems) I did edit put the game through the UP randomizer before doing the patch and randofusion but I only randomized the wild Pokemon so they'd all be obtainable.

Executable jar

Tried running this but the jar file wouldn't open running the latest java runtime environment. Tried running it with a cmd prompt but ran into this issue:

C:\pokemon\crystalrandofuser>java -jar C:\pokemon\crystalrandofuser\crystal-randofuser.jar
Error: Could not find or load main class gui.Gui
Caused by: java.lang.ClassNotFoundException: gui.Gui

Any idea on how to resolve this? Sorry for bothering you in this way.

Window too big lmao

Downloaded this in hopes of trying out a new locke. Downloaded the zip, unzipped it, opened the jar file- and curiously enough, the window stretched off my screen? Meaning I can't click or even see the "Randofuse!" button to actually use the program.

Can't make the window size smaller. Can't scroll down. Can't move it up high enough. Nothing works :/ Maybe adjust the window size so it's not as long vertically, or add a scroll bar or something, for screens that aren't as big? I thought my laptop screen was standard size but ig it's smaller than I thought.

image

[Suggestion] Randofuser needs compatibility with Speedchoice!

To start, I want to thank you for for creating this solid project. Randofuser it's such an original idea and the new gameplay around it it's fresh but keeping the true essence of Gen 2. I never saw something like this before, works pretty well.

The only lack I've felt playing this, and perhaps the main reason that prevents people to do races, it's the real need to deal with text and some events/rocket faction again and again. Something that was fixed with Speedchoice on Randomizer with more options at the start of a run like insta-text, hold to smash a button, better marts and purge. I usually play Red & Crystal with randomizer (custom settings) plus Speedchoice and you don't have idea how much time I can save in a run, plus the replay value added into the formula. I completed more than 100 runs of Gen 1 the previous year and I'm not tired of playing because I can skip the text so fast and continue playing, non-stop. Options are always welcome.
Randofuser it's something, and even if I know you didn't update the project in a bunch of years, I was forced to give this feedback: the cherry on top to make this project (if it's possible) an even funnier option to challenge friends and perhaps even small friendly competitions. This is a great idea, meta was always a bunch of good Pokémon vs scum and here you can find a "meh" PKMN mixed with a REALLY GOOD one or strong type combinations that expand options. I had a really hard time managing to setup the first runs, considering I'm a kind of veteran, but I've played against stronger encounters and this is completely new for me!

Of course, I can't leave without giving some credit to this too:
#4
#5

Both suggestions are pretty solid, it's true the mechanic of Randofuser will work around the randomized field items & starters concept. It's something I was thinking about too at some point at mid-game on runs.

Thanks you so much for your dedication, and wanted to encourage the light bulb inside the head that can create something like this project. Godspeed!

Suggestion to add randomized starters

I suggest and request:
1, That you add the option to randomize starter. I would say either Pokemon with either one or two evolutions would be best. Fun example: "Shellder, Pichu, Growlithe" etc

  1. Option to remove OHKO-moves (they are broken when trainers in Crystal use them, it is normal that a trainer hits me 4-5 times in a row with Guillotine etc, making Nuzlockeruns sometimes just impossible).

  2. Also please make at least an option if not always to have Moon Stone purchaseable like the other stones.

Suggestion: Combining attributes instead of averaging

I had a thought regarding the balancing of stats between the combined pokemon. Averaging stats is always going to trend towards making everything more samey, so I thought, why not combine the attributes instead? Any stat above 1/6 of the pokemon's BST total raises that stat, and below 1/6 lowers the resulting stat.

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