Comments (12)
it works on android :P
from vulkanmod.
In that case I will specify the distro:
Arch Linux (nvidia-open-dkms drivers)
from vulkanmod.
It seems your instance is trying to call gl functions, are you testing with other mods? If so remove them and test again.
Also fabulous graphics is not supported.
from vulkanmod.
Only other mod is debugify, which I am actively trying to get support vulkanmod. Note debugify doesn't modify anything to do with texture loading.
from vulkanmod.
It's working for me. (NVIDIA proprietary, Fedora GNU/Linux, no mods)
from vulkanmod.
In that case I will specify the distro: Arch Linux (nvidia-open-dkms drivers)
Whatt is the nvidia-open-dkms
package? nouveau drivers?
I'm using the nvidia-dkms
and I have an error on startup (Process exited with code 255)
from vulkanmod.
Nouveau
is the foss drivers made by xorg. It doesn't support ampere cards. It's slower than the other two options because it doesn't do power management.
nvidia
is the proprietary driver made by nvidia. It supports all the cards. Some older cards require the 390.xx or 340.xx driver branches from the aur.
nvidia-dkms
replaces nvidia builds the kernel interface for your kernel. This allows for non-standard kernels or ones that nvidia doesn't ship pre build interfaces for to be used. Most people on arch should use this.
nvidia-dkms-open
is nvidia's open sourced kernel drivers for turing and ampere cards. The rest of the driver is still proprietary though.
from vulkanmod.
Also please send the whole error log
from vulkanmod.
Ohh, so the opensourced (partially) drivers are a separate package, alright, thanks!
There's a log with only this mod enabled (mc 1.19.0)
---- Minecraft Crash Report ----
// I feel sad now :(
Time: 7/3/22, 8:39 PM
Description: Initializing game
java.lang.IndexOutOfBoundsException
at org.lwjgl.system.StructBuffer.check(StructBuffer.java:311)
at org.lwjgl.system.StructBuffer.get(StructBuffer.java:90)
at net.vulkanmod.vulkan.Vulkan.findQueueFamilies(Vulkan.java:1037)
at net.vulkanmod.vulkan.Vulkan.isDeviceSuitable(Vulkan.java:951)
at net.vulkanmod.vulkan.Vulkan.pickPhysicalDevice(Vulkan.java:362)
at net.vulkanmod.vulkan.Vulkan.initVulkan(Vulkan.java:182)
at net.vulkanmod.vulkan.VRenderSystem.initRenderer(VRenderSystem.java:59)
at com.mojang.blaze3d.systems.RenderSystem.initRenderer(RenderSystem.java:1510)
at net.minecraft.class_310.<init>(class_310.java:492)
at net.minecraft.client.main.Main.main(Main.java:198)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104)
at java.base/java.lang.reflect.Method.invoke(Method.java:577)
at org.multimc.impl.OneSixLauncher.invokeMain(OneSixLauncher.java:104)
at org.multimc.impl.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:175)
at org.multimc.impl.OneSixLauncher.launch(OneSixLauncher.java:185)
at org.multimc.EntryPoint.listen(EntryPoint.java:127)
at org.multimc.EntryPoint.main(EntryPoint.java:57)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at org.lwjgl.system.StructBuffer.check(StructBuffer.java:311)
at org.lwjgl.system.StructBuffer.get(StructBuffer.java:90)
at net.vulkanmod.vulkan.Vulkan.findQueueFamilies(Vulkan.java:1037)
at net.vulkanmod.vulkan.Vulkan.isDeviceSuitable(Vulkan.java:951)
at net.vulkanmod.vulkan.Vulkan.pickPhysicalDevice(Vulkan.java:362)
at net.vulkanmod.vulkan.Vulkan.initVulkan(Vulkan.java:182)
at net.vulkanmod.vulkan.VRenderSystem.initRenderer(VRenderSystem.java:59)
at com.mojang.blaze3d.systems.RenderSystem.initRenderer(RenderSystem.java:1510)
at net.minecraft.class_310.<init>(class_310.java:492)
-- Initialization --
Details:
Modules:
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:198)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104)
at java.base/java.lang.reflect.Method.invoke(Method.java:577)
at org.multimc.impl.OneSixLauncher.invokeMain(OneSixLauncher.java:104)
at org.multimc.impl.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:175)
at org.multimc.impl.OneSixLauncher.launch(OneSixLauncher.java:185)
at org.multimc.EntryPoint.listen(EntryPoint.java:127)
at org.multimc.EntryPoint.main(EntryPoint.java:57)
-- System Details --
Details:
Minecraft Version: 1.19
Minecraft Version ID: 1.19
Operating System: Linux (amd64) version 5.18.8-zen1-1-zen
Java Version: 18.0.1.1, N/A
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2317640576 bytes (2210 MiB) / 3138387968 bytes (2993 MiB) up to 8431075328 bytes (8040 MiB)
CPUs: 12
Processor Vendor: GenuineIntel
Processor Name: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
Identifier: Intel64 Family 6 Model 158 Stepping 10
Microarchitecture: unknown
Frequency (GHz): 2.20
Number of physical packages: 1
Number of physical CPUs: 6
Number of logical CPUs: 12
Graphics card #0 name: CoffeeLake-H GT2 [UHD Graphics 630]
Graphics card #0 vendor: Intel Corporation (0x8086)
Graphics card #0 VRAM (MB): 256.00
Graphics card #0 deviceId: 0x3e9b
Graphics card #0 versionInfo: unknown
Graphics card #1 name: GP106M [GeForce GTX 1060 Mobile]
Graphics card #1 vendor: NVIDIA Corporation (0x10de)
Graphics card #1 VRAM (MB): 288.00
Graphics card #1 deviceId: 0x1c20
Graphics card #1 versionInfo: unknown
Virtual memory max (MB): 40666.14
Virtual memory used (MB): 7526.61
Swap memory total (MB): 32768.00
Swap memory used (MB): 0.00
JVM Flags: 8 total; -XX:+DisableExplicitGC -XX:MaxGCPauseMillis=500 -XX:SurvivorRatio=16 -XX:+UseParallelGC -XX:UseSSE=3 -XX:ParallelGCThreads=12 -Xms192m -Xmx8192m
Launched Version: 1.19
Backend library: LWJGL version 3.3.1 SNAPSHOT
Backend API: Unknown
Window size: <not initialized>
GL Caps: Using framebuffer using OpenGL 3.2
GL debug messages: <disabled>
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fabric'
Type: Client (map_client.txt)
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
from vulkanmod.
Unrelated crash
from vulkanmod.
Should I open a new issue then?
I don't see a similar one posted already.
from vulkanmod.
In that case I will specify the distro: Arch Linux (nvidia-open-dkms drivers)
Whatt is the
nvidia-open-dkms
package? nouveau drivers? I'm using thenvidia-dkms
and I have an error on startup (Process exited with code 255)
No they recently open sourced the drivers only thing is proprietary now I think is user space OpenGL and Vulkan drivers etc
But only works on RTX cards
from vulkanmod.
Related Issues (20)
- VulkanMod Crashes: java.lang.RuntimeException: Failed to create buffer:-2 or Failed to submit draw command buffer: -4 (1.20.4 with 0.4.0) HOT 3
- [Builder-2/ERROR]: Uncaught exception in thread "Builder-2" java.lang.ArrayIndexOutOfBoundsException, not sure if is a big problem
- Problems with fullscreen HOT 3
- java.lang.RuntimeException: Failed to create instance on AMD R5 1600 + RX 580 with Prism Launcher in Arch Linux HOT 1
- Cursor is not captured in the fullscreen HOT 1
- Render distance not updating HOT 2
- Blocks (and non-blocks) not breaking HOT 27
- Problem when I leave a game. HOT 1
- Wrong Colours HOT 5
- Lithium + VulkanMod causes Rendering bug HOT 1
- Block Model and hitbox is missaligned HOT 3
- Top 10 Things To Add HOT 8
- Rendering Block Entity Crash
- Server Rendering problems HOT 3
- Glowing effect bug HOT 13
- Minecraft crashes with VulkanMod HOT 6
- 夜间天空渲染错误 HOT 6
- 似乎与锂有关的剔除过度 HOT 1
- Glow status effect broken rendering HOT 1
- [maybe windows intel driver bug] UI glitches when refreshing resource packs HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from vulkanmod.