Comments (8)
I don’t think vkmod needs fsr compat built in and afaik mc isn’t fill limited. That’d probably help on ray traced games
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There are not actually 10 things I lied
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Why do you specifically want 'Mesh Shaders'?
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Why do you specifically want 'Mesh Shaders'?
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I don't think it is as important as it seems. There is still a lot of performance left with much simpler methods, like greedy meshing or LODs, that are not as hard to implement.
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I don't think it is as important as it seems. There is still a lot of performance left with much simpler methods, like greedy meshing or LODs, that are not as hard to implement.
LOD looks horrible in Minecraft since the game already has pretty much the lowest amount of vertices possible per block and merging multiple blocks together will just look awful if you pay any sort of attention to the screen in front of you (Example: Distant Horizons).
Greedy meshing would be nice tho
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Related Issues (20)
- VulkanMod Crashes: java.lang.RuntimeException: Failed to create buffer:-2 or Failed to submit draw command buffer: -4 (1.20.4 with 0.4.0) HOT 3
- [Builder-2/ERROR]: Uncaught exception in thread "Builder-2" java.lang.ArrayIndexOutOfBoundsException, not sure if is a big problem
- Problems with fullscreen HOT 3
- java.lang.RuntimeException: Failed to create instance on AMD R5 1600 + RX 580 with Prism Launcher in Arch Linux HOT 1
- Cursor is not captured in the fullscreen HOT 1
- Render distance not updating HOT 2
- Blocks (and non-blocks) not breaking HOT 27
- Problem when I leave a game. HOT 1
- Wrong Colours HOT 5
- Lithium + VulkanMod causes Rendering bug HOT 1
- Block Model and hitbox is missaligned HOT 3
- Rendering Block Entity Crash
- Server Rendering problems HOT 3
- Glowing effect bug HOT 13
- Minecraft crashes with VulkanMod HOT 6
- 夜间天空渲染错误 HOT 6
- 似乎与锂有关的剔除过度 HOT 1
- Glow status effect broken rendering HOT 1
- [maybe windows intel driver bug] UI glitches when refreshing resource packs HOT 1
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