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cs559p3's Issues

Mesh and Shader Interoperability

Possible Solutions:

  1. Shaders are instanced off of the Mesh class.
  2. Mesh class simply provides geometry, whoever calls Mesh->Draw worries about setting up the Shaders. This is how the cookbook does it. They set up the Shaders seperately for each Scene.

Textures

Add both Texture Coordinate vertex attribute as well as the ILContainer class from Perry.

Create Model Class (OBJ/MTL)

Model will extend the Object class and will load in an OBJ file into separate Meshes with materials stored in the MTL file.

Another option would be to write a custom exporter for Blender.

Mesh Shapes

  • Planar
  • Sphere
  • Cylinder
  • Disk
  • Cube
  • Frustum?
  • Others?

Scene Class

Migrate Scene from main.cpp

Will have things like a Camera, handling for mouse, keyboard, etc. Then we can each have a ScenesDustin.cpp and ScenesWesley.cpp files that will work on different scenes at the same time and they will be seperate.

WorldObject Class

WorldObject will contain:

static variables (initialized once)

- [ ] vector of Mesh - [ ] vector of Shader - [ ] vector of Texture - [ ] bool isInitialized = false;

normal variables

vec3 position
vec3 facing
vec3 speed
vec3 up

Methods

Initialize, LoadObj, Update, Draw, TakeDown
Initialize will call GlobalInitialize if isInitialized = false

Fix framebuffer re-size-glitch

Framebuffer does not resize correctly when the window size has been changed, there are two possible solutions
[ ] Create an oversized framebuffer, then only use a portion of it
[ ] Recreate the framebuffer every time the window is resized

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