Comments (2)
- Investigate pipeline/background worker loaders.
- Investigate GLSL loaders, such as Makio64/shader-loader or stackgl/glslify-loader.
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Covered as of 3156608.
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Related Issues (20)
- WMO groups aren't fully cloned
- WMO doodad sets use wrong index when loading HOT 2
- Excessive CPU time spent on WebGLRenderer.setProgram HOT 3
- WMO material defs inappropriately override one another HOT 1
- Ensure Node 6 is supported HOT 1
- Improve Travis build process HOT 1
- Implement distance culling HOT 1
- Test Gitter integration HOT 1
- [Enhancement] chat system and AzerothCore support
- Pass NODE_ENV environment variable in to webpack
- Proxy on windows doesn't work HOT 2
- Project Future HOT 4
- Host images for the repository
- Possible double trademark infringement HOT 1
- Implement some Battle.net stuff HOT 9
- Downgrade if Battle.net cannot be implemented HOT 2
- Godot Game Engine HOT 3
- Are you still active? HOT 3
- Is this project alive? HOT 2
- Updated installation and use?
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