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unityimagedisplayexample's Introduction

ImageTester

How To Use

  • Download project (or just ImgDisp.cs)
  • Select a game object in your scene (that needs the image)
  • Add the ImgDisp script to it
  • Turn that game object into a prefab
  • Add using awillInc; to your C# script
  • Add a public (or private with [SerializeField]) variable to your script
    • public ImgDisp IMG_PREFAB; is what I use in Main.cs
  • Instantiate an instance of the class using the prefab:
    • ImgDisp img = Instantiate(IMG_PREFAB, Vector3.zero, Quaternion.identity, imgContainer);
    • In the example, imgContainer is used to hold images, but you can supply any Transform as the parent for the image
  • Explicitly load the image by URL:
    • ImgDisp.loadSpriteToObject(imageURLs[i], img);

Useful Information

  • When you request an image, this component:
    • Checks to see if image exists locally
    • If it does, load it from disk and use it
    • If it does not, download it from web (if possible), save it to disk (if possible), and use the downloaded resource

unityimagedisplayexample's People

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