Mojo is an effort to extract a common platform out of Chrome's renderer and plugin processes that can support multiple types of sandboxed content, such as HTML, Pepper, or NaCl.
The instructions below only need to be done once. Note that a simple "git clone" command is not sufficient to build the source code because this repo uses the gclient command from depot_tools to manage most third party dependencies.
- Download depot_tools and make sure it is in your path.
- [Googlers only] Install Goma in ~/goma.
- Create a directory somewhere for your checkout (preferably on an SSD), cd into it, and run the following commands:
$ fetch mojo # append --target_os=android to include Android build support.
$ cd src
# Or install-build-deps-android.sh if you plan to build for Android.
$ ./build/install-build-deps.sh
$ mojo/tools/mojob.py gn
The fetch mojo
command does the following:
- creates a directory called 'src' under your checkout directory
- clones the repository using git clone
- clones dependencies with gclient sync
install-build-deps.sh
installs any packages needed to build, then
mojo/tools/mojob.py gn
runs gn args
and configures the build directory,
out/Debug.
If the fetch command fails, you will need to delete the src directory and start over.
If you configured your set-up for Linux and now wish to build for Android, edit
the .gclient
file in your root Mojo directory (the parent directory to src.)
and add this line at the end of the file:
target_os = [u'android',u'linux']
Bring in Android-specific build dependencies:
$ build/install-build-deps-android.sh
Pull down all of the packages with this command:
$ gclient sync
You can update your checkout like this. The order is important. You must do the
git pull
first because gclient sync
is dependent on the current revision.
# Fetch changes from upstream and rebase the current branch on top
$ git pull --rebase
# Update all modules as directed by the DEPS file
$ gclient sync
You do not need to rerun gn gen out/Debug
- ninja does so automatically each
time you build. You might need to rerun mojo/tools/mojob.py gn
if the GN
flags have changed.
Build Mojo for Linux by running:
$ ninja -C out/Debug -j 10
You can also use the mojob.py
script for building. This script automatically
calls ninja and sets -j to an appropriate value based on whether Goma (see the
section on Goma below) is present. You cannot specify a target name with this
script.
mojo/tools/mojob.py gn
mojo/tools/mojob.py build
Run a demo:
out/Debug/mojo_shell mojo:spinning_cube
Run the tests:
mojo/tools/mojob.py test
Run the benchmarks:
mojo/devtools/common/mojo_benchmark mojo/tools/data/benchmarks
Create a release build:
mojo/tools/mojob.py gn --release
mojo/tools/mojob.py build --release
mojo/tools/mojob.py test --release
To build for Android, first make sure that your checkout is configured to build for Android. After that you can use the mojob script as follows:
$ mojo/tools/mojob.py gn --android
$ mojo/tools/mojob.py build --android
The result will be in out/android_Debug. If you see javac compile errors, make sure you have an up-to-date JDK
If you're a Googler, you can use Goma, a distributed compiler service for
open-source projects such as Chrome and Android. If Goma is installed in the
default location (~/goma), it will work out-of-the-box with the mojob.py gn
,
mojob.py build
workflow described above.
You can also manually add:
use_goma = true
at the end of the file opened through:
$ gn args out/Debug
After you close the editor gn gen out/Debug
will run automatically. Now you
can dramatically increase the number of parallel tasks:
$ ninja -C out/Debug -j 1000
Official builds for android generate a signed Mojo Shell intended for distribution. You normally should not need to produce one. If you have any questions, reach out to [email protected].
Devtools mojo_run
is a universal shell runner abstracting away the differences
between running on Linux and Android.
Having built Mojo as described above, a demo app can be run as follows:
mojo/devtools/common/mojo_run https://core.mojoapps.io/spinning_cube.mojo # Linux
mojo/devtools/common/mojo_run https://core.mojoapps.io/spinning_cube.mojo --android # Android
Whenever mojo_run
is run, a development server is set up according to the
config file. The server runs on your machine, serving the locally
built apps, but appears to the shell under the https://core.mojoapps.io
host.
You can ignore the config file and skip spawning the local server (for example,
in order to use apps at the actual https://core.mojoapps.io web host) by passing
--no-config-file
to mojo_run
.
Some applications can be run directly from the source tree. The development
server serves the src
directory, allowing to refer to these apps. For
instance, this command serves a dart Mojo app from the source at
examples/dart/device_info/main.dart
:
mojo/devtools/common/mojo_run https://core.mojoapps.io/examples/dart/device_info/lib/main.dart [--android]
Some applications are meant to be run embedded in a window manager. To run
these, you can pass the app url using the --embed
flag. This will run the
window manager and pass the given url to it:
mojo/devtools/common/mojo_run --embed https://core.mojoapps.io/ganesh_app.mojo [--android]
By default, mojo_run
uses mojo:kiosk_wm as the window
manager. You can pass a different window manager url using the
--window-manager
flag to override this.
For additional information on mojo_run
refer to the built-in help and the
documentation.
You can also request more information on what the tool is doing for you by
passing the --verbose
flag.
Devtools mojo_debug
allows you to interactively inspect a running shell,
collect performance traces and attach a gdb debugger.
For additional information refer to the built-in help and the documentation.
For the Android tooling to work, you will need to have adb
in your PATH. For
that, you can either run:
source build/android/envsetup.sh
each time you open a fresh terminal, or add something like:
export PATH="$PATH":$MOJO_DIR/src/third_party/android_tools/sdk/platform-tools
to your ~/.bashrc file, $MOJO_DIR being a path to your Mojo checkout.
The device has to be running Android 5.0 (Lollipop) or newer.
Many features useful for development (ie. streaming of the shell stdout when running shell on the device) will not work unless the device is rooted and running a userdebug build. For Googlers, follow the instructions at this link.
If you wish to, you can also run the Linux Mojo shell directly with no wrappers:
./out/Debug/mojo_shell out/Debug/spinning_cube.mojo
With git you should make all your changes in a local branch. Once your change is committed, you can delete this branch.
Create a local branch named "mywork" and make changes to it.
cd src
git new-branch mywork
vi ...
Commit your change locally. (this doesn't commit your change to the SVN or Git server)
git commit -a
Fix your source code formatting.
$ git cl format
Upload your change for review.
$ git cl upload
Respond to review comments.
See Contributing code for more detailed git instructions, including how to update your CL when you get review comments. There's a short tutorial that might be helpful to try before making your first change: C++ in Chromium 101.
To land a change after receiving LGTM:
$ git cl land
Our waterfall continuously builds and tests the code. Don't break the build!
One of the bots, Mojo Linux
Perf runs
a suite of benchmarks and uploads the results to
the performance dashboard. You can browse the
results here, putting mojo_benchmarks
as the "test suite".
Automated alerts about performance regressions are sent to [email protected].
For examples of interesting sets of graphs see: