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SphereServer

Game server for UO

Windows build status Linux build status Join the chat at https://gitter.im/Sphereserver/Source

Downloads

Automatic builds

Building

Project files can be build with CMake for both Linux (GCC) and Windows (MSVC and MinGW). Even using 64bit OS, Sphere must be compiled/executed in 32bit mode to work properly (included project files already compile it in 32bit mode by default).

Windows

Visual Studio

  • Open 'GraySvr.vcxproj' file using Visual Studio (if you're using VS > 2010 it will request an update on project file, just click OK to update)
  • On top menu, select the build configuration (Debug/Local/Nightly/Release) and click on 'Build > Build Solution' to compile

CMake

You can compile using provided CMake files.

Linux

  • Open the terminal on sphere source dir and use the command make NIGHTLY=1 -f makefile to compile using GCC.

Some libs are required to compile/execute Sphere on Linux. You can install them using these commands:

Ubuntu

sudo apt-get install libmysqld-dev
sudo apt-get install libmysql++ libmysql++-dev
sudo apt-get install libmysqlclient-dev:i386

CentOS 7

yum install mysql mysql-libs mysql-devel
yum install mysql-community-libs-compat.i686
yum install glibc-devel.i686

Coding notes for new contributors

  • Make sure you can compile and run the program before pushing a commit.
  • Rebasing instead of pulling the project is a better practice to avoid unnecessary "merge branch master" commits.
  • Removing/Changing/Adding anything that was working in one way for years should be followed by an ini setting if the changes cannot be replicated from script to keep some backwards compatibility.

Licensing

Copyright 2016 SphereServer development team

Licensed under the Apache License, Version 2.0 (the "License").
You may not use any file of this project except in compliance with the License.
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0

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Contributors

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