wieku / danser-go Goto Github PK
View Code? Open in Web Editor NEWDancing visualizer of osu! standard maps and custom osu! client written in Go. Also a generator for osu! videos.
License: Other
Dancing visualizer of osu! standard maps and custom osu! client written in Go. Also a generator for osu! videos.
License: Other
After adding a beatmap with 0 timingPoints to the database; Empty field in timingPoints.
We assume that there are timingPoints as every osu map is required to have a minimum of 1 timingPoint to set the BPM, sliderSpeed, etc.
These entries will throw out of index error when loaded during the database search.
This is more common then expected as osu! leaves behind empty (0b) beatmap files if a beatmap difficulty gets abandoned in an update. This will cause database values to be default or empty, and for the timingPoints this is empty.
"Audio": { "GeneralVolume": 0.5, "MusicVolume": 0.5, "SampleVolume": 0.5, // when I set to 0 skin hitsounds are muted "Offset": 0, "IgnoreBeatmapSamples": true, "IgnoreBeatmapSampleVolume": true }
Thanks for your hard work. I've been waiting for this so much!
When i start danser-go it shows no beatmap specified? i don't know how to fix this
Stacktrace/log:
2018/08/19 21:15:10 Checking database...
2018/08/19 21:15:10 Imported 0 new beatmaps.
2018/08/19 21:15:10 Found 613 cached beatmaps. Loading...
2018/08/19 21:15:10 Loaded 613 total.
2018/08/19 21:15:11 GLFW initialized!
2018/08/19 21:15:11 BASS Initialized!
2018/08/19 21:15:11 Loading texture: assets/textures/hitcircle.png
2018/08/19 21:15:11 Loading texture: assets/textures/approachcircle.png
2018/08/19 21:15:11 Loading texture: assets/textures/hitcircle-full.png
2018/08/19 21:15:11 Loading texture: assets/textures/hitcircleoverlay.png
2018/08/19 21:15:11 Loading texture: assets/textures/slidergradient.png
2018/08/19 21:15:11 Loading texture: assets/textures/sliderscorepoint.png
2018/08/19 21:15:11 Loading texture: assets/textures/sliderball.png
2018/08/19 21:15:11 Loading texture: assets/textures/cursor.png
2018/08/19 21:15:11 Loading texture: assets/textures/cursor-top.png
2018/08/19 21:15:11 Loading texture: assets/textures/cursortrail.png
2018/08/19 21:15:11 Can't Defeat Airman
2018/08/19 21:15:11
2018/08/19 21:15:11 Loading texture: E:\Program files (x86)\osu!\Songs\\Team Nekokan - Can't Defeat Airman\
2018/08/19 21:15:11 er2
2018/08/19 21:15:11 Loading texture: assets/textures/logo-medium.png
2018/08/19 21:15:11 <nil>
2018/08/19 21:15:11 Team Nekokan - Can't Defeat Airman.mp3
2018/08/19 21:15:11 2147483694 2147483695
2018/08/19 21:15:12 FPS: 637.0935024559166
2018/08/19 21:15:13 FPS: 655.5552649843759
2018/08/19 21:15:14 FPS: 623.3912769522534
2018/08/19 21:15:15 FPS: 626.7669801447643
2018/08/19 21:15:16 FPS: 625.702891596945
2018/08/19 21:15:17 FPS: 627.6562724220981
2018/08/19 21:15:18 FPS: 620.7707224194874
2018/08/19 21:15:19 FPS: 620.6011405628584
2018/08/19 21:15:20 FPS: 607.4080172672456
panic: runtime error: index out of range
goroutine 12 [running]:
github.com/wieku/danser/audio.PlaySample(0x0, 0x4)
C:/Users/Wieku/go/src/github.com/wieku/danser/audio/osuaudio.go:29 +0xda
github.com/wieku/danser/beatmap/objects.(*Circle).Update(0xc0421aeb60, 0xe1a, 0xc04242ff78)
C:/Users/Wieku/go/src/github.com/wieku/danser/beatmap/objects/circle.go:59 +0x4c
github.com/wieku/danser/beatmap.(*BeatMap).Update(0xc0422721a0, 0xe1a)
C:/Users/Wieku/go/src/github.com/wieku/danser/beatmap/beatmap.go:42 +0x184
github.com/wieku/danser/states.NewPlayer.func2(0xc042068570, 0xc0422ad380)
C:/Users/Wieku/go/src/github.com/wieku/danser/states/player.go:224 +0xae
created by github.com/wieku/danser/states.NewPlayer
C:/Users/Wieku/go/src/github.com/wieku/danser/states/player.go:217 +0x15bd
Auto, despite getting a 100% play, appeared to miss in a dancer replay with the DT mod applied.
Screenshots
If applicable, add screenshots to help explain your problem.
this zip should have all you need in terms of visual proof.
Logs
Put danser.log here.
danser.log
Computer configuration:
Operating System: Windows 10
CPU: Intel i7 8700K
GPU: GTX1080 (if it's a graphics issue)
Sound Card: FiiO E10K (if it's a sound issue)
ps my specs autofilled idk what they are
It only searches on C:\Users\x\Appdata\Local\osu!\Songs
When I try to open it the tab opens for a sec and then closes. can someone help me?
The console said the string -mover is provided but not defined, even though I put the "linear" after the =
Logs
2020/12/04 13:33:11 Ran using: [danser-0.4.1b.exe -t=Verflucht -d=fanzhen's One More Extra -cursors=16 -tag=1 -speed=1 -pitch=1 -mover=linear -knockout]
Computer configuration:
Operating System: Windows 10
CPU: Intel i7 8750h
GPU: GTX1060 (if it's a graphics issue)
Sound Card: no idea (if it's a sound issue)
everytime i try to run danser-go with autohotkey(run %Comspec% /k C:\Users\User\Desktop\ree\danser.exe -d="owo2") I get the following error
panic: runtime error: invalid memory address or nil pointer dereference
[signal 0xc0000005 code=0x0 addr=0x20 pc=0x51f205]
goroutine 1 [running, locked to thread]:
image.(*NRGBA).Bounds(0x0, 0x4, 0x4, 0xc004ae4020, 0x4)
C:/Go/src/image/image.go:283 +0x5
github.com/go-gl/glfw/v3.2/glfw.(*Window).SetIcon(0xc006d28000, 0xc000085a70, 0x4, 0x4)
C:/Users/Wieku/go/src/github.com/go-gl/glfw/v3.2/glfw/window.go:354 +0x111
main.run.func1()
C:/Users/Wieku/go/src/github.com/wieku/danser/main.go:146 +0xbd9
github.com/faiface/mainthread.Call.func1()
C:/Users/Wieku/go/src/github.com/faiface/mainthread/mainthread.go:63 +0x36
github.com/faiface/mainthread.Run(0x9fa988)
C:/Users/Wieku/go/src/github.com/faiface/mainthread/mainthread.go:44 +0xc4
main.main()
C:/Users/Wieku/go/src/github.com/wieku/danser/main.go:257 +0x4f
PS C:\Users\Justin\Desktop\Danser> .\danser-0.1.2b.exe -title="IMAGE -MATERIAL-"
2018/08/24 21:36:56 Checking database...
2018/08/24 21:36:58 Imported 0 new beatmaps.
2018/08/24 21:36:58 Found 6770 cached beatmaps. Loading...
panic: runtime error: index out of range
goroutine 1 [running, locked to thread]:
github.com/wieku/danser/beatmap.(*BeatMap).LoadTimingPoints(0xc0443ae000)
C:/Users/Wieku/go/src/github.com/wieku/danser/beatmap/beatmap.go:67 +0x5cd
github.com/wieku/danser/database.loadBeatmaps(0xc042a24000, 0x1a72, 0x1c00)
C:/Users/Wieku/go/src/github.com/wieku/danser/database/manager.go:170 +0x626
github.com/wieku/danser/database.LoadBeatmaps(0x0, 0x0, 0x0)
C:/Users/Wieku/go/src/github.com/wieku/danser/database/manager.go:103 +0x3fb
main.run.func1()
C:/Users/Wieku/go/src/github.com/Wieku/danser/main.go:59 +0x35f
github.com/faiface/mainthread.Call.func1()
C:/Users/Wieku/go/src/github.com/faiface/mainthread/mainthread.go:63 +0x39
github.com/faiface/mainthread.Run(0x6c2aa8)
C:/Users/Wieku/go/src/github.com/faiface/mainthread/mainthread.go:44 +0xc5
main.main()
C:/Users/Wieku/go/src/github.com/Wieku/danser/main.go:193 +0x34
PS C:\Users\Justin\Desktop\Danser>
I am using the flag but danser cursordances as normal. Any fix?
It would be really cool if you could have multiple danser bots in knockouts. Some can use mods.
I heard about this in the comment section of your videos, and I was wondering if that was public yet or im just looking in the wrong spot.
Describe the bug
Tried to load "859515 K A Z M A S A - Bon Appetit S (Oldskool HappyHardcore Remix) (Short Ver)", resulting in this error right before the first note has been hit by danser or a replay.
Loading another map works fine with danser and replays but not this one.
Every difficulty of the map results in the same error.
I tried to : reset DB like said in other issues, reset config, renaming audio file (because it has a ",").
Same problem with both Linux (Pop OS) and Windows 10
No success.
Logs
danser.log
danser.db.txt
(renamed danser.db to danser.db.txt since github doesn't recognize .db files)
Computer configuration:
Operating System: Pop! OS 20.04/ Windows 10 1809
CPU: Intel i5 6500
GPU: GTX1050Ti
Yup. when I open it the command promt appears then just instantly closes. :////
In file included from ../../Projects/Proj1/src/github.com/go-gl/glfw/v3.1/glfw/context.go:4:0:
./glfw/include/GLFW/glfw3.h:153:21: fatal error: GL/gl.h: No such file or directory
compilation terminated.
../../Projects/Proj1/src/github.com/go-gl/gl/v3.3-core/gl/procaddr.go:52:21: fatal error: GL/glx.h: No such file or directory
compilation terminated
Replays in relax do not work as danser needs to see a keypress, I think it would be nice to have a check for relax and make it behave like relax.
So, i am opening danser and i open it, then it closes automatically, is there something wrong?
Updated from danser-0.1.2b to danser-0.1.3b and deleted db
danser-0.1.3b.exe -title="Soulless 4" -cursors="1"
2018/08/25 10:00:20 Checking database...
2018/08/25 10:00:20 Importing: LB - Dreams Of An Absolution (Oddbrother).osu
2018/08/25 10:00:20 Importing: Various Nightcore - Jump Training (rezoons) [AR9 Make A Move (Jump Final Boss)].osu
2018/08/25 10:00:20 Importing: Various Nightcore - Jump Training (rezoons) [AR9.5 Make A Move (Jump Final Boss)].osu
2018/08/25 10:00:20 Importing: Various Nightcore - Jump Training (rezoons) [Anima Libera (Jump Lvl 5)].osu
2018/08/25 10:00:20 Importing: Various Nightcore - Jump Training (rezoons) [Make A Move (Jump Final Boss)].osu
2018/08/25 10:00:20 Importing: Various Nightcore - Jump Training (rezoons) [Monster
(DotEXE Dubstep Remix) (Jump Lvl 2)].osu
2018/08/25 10:00:20 Importing: Various Nightcore - Jump Training (rezoons) [Moonlight Shadow (Jump Lvl 4)].osu
2018/08/25 10:00:20 Importing: Various Nightcore - Jump Training (rezoons) [My Life
Is A Party (Jump Lvl 3)].osu
2018/08/25 10:00:20 Importing: Various Nightcore - Jump Training (rezoons) [Time is
ticking (Jump Lvl 1)].osu
2018/08/25 10:00:20 Importing: Rostik - Liquid (Paul Rosenthal Remix) (Charles445) [Easy].osu
2018/08/25 10:00:20 Importing: Rostik - Liquid (Paul Rosenthal Remix) (Charles445) [Hard].osu
2018/08/25 10:00:20 Importing: Rostik - Liquid (Paul Rosenthal Remix) (Charles445) [Insane].osu
2018/08/25 10:00:20 Importing: Rostik - Liquid (Paul Rosenthal Remix) (Charles445) [Normal].osu
2018/08/25 10:00:20 Importing: cYsmix feat. Emmy - Tear Rain (jonathanlfj) [Hard].osu
2018/08/25 10:00:20 Importing: cYsmix feat. Emmy - Tear Rain (jonathanlfj) [Insane].osu
2018/08/25 10:00:20 Importing: cYsmix feat. Emmy - Tear Rain (jonathanlfj) [Normal].osu
panic: runtime error: index out of range
goroutine 1 [running, locked to thread]:
github.com/wieku/danser/beatmap.(*BeatMap).LoadTimingPoints(0xc04221ab60)
C:/Users/Wieku/go/src/github.com/wieku/danser/beatmap/beatmap.go:76 +0x76f
github.com/wieku/danser/beatmap.ParseBeatMap(0xc042004118, 0x6c5730)
C:/Users/Wieku/go/src/github.com/wieku/danser/beatmap/parser.go:194 +0x814
github.com/wieku/danser/database.LoadBeatmaps.func1(0xc042220f00, 0x76, 0x6e5b20, 0xc04203eae0, 0x0, 0x0, 0x0, 0x0)
C:/Users/Wieku/go/src/github.com/wieku/danser/database/manager.go:73 +0x3bb
path/filepath.walk(0xc042220f00, 0x76, 0x6e5b20, 0xc04203eae0, 0xc04204f0e0, 0x0, 0x0)
C:/Go/src/path/filepath/path.go:357 +0x409
path/filepath.walk(0xc0423d5950, 0x41, 0x6e5b20, 0xc04203e900, 0xc04204f0e0, 0x0, 0x0)
C:/Go/src/path/filepath/path.go:381 +0x2c9
path/filepath.walk(0xc042072120, 0x22, 0x6e5b20, 0xc0420a0360, 0xc04204f0e0, 0x0, 0x20)
C:/Go/src/path/filepath/path.go:381 +0x2c9
path/filepath.Walk(0xc042072120, 0x22, 0xc04204f0e0, 0x9188b8, 0x0)
C:/Go/src/path/filepath/path.go:403 +0x10d
github.com/wieku/danser/database.LoadBeatmaps(0x0, 0x0, 0x0)
C:/Users/Wieku/go/src/github.com/wieku/danser/database/manager.go:62 +0x22b
main.run.func1()
C:/Users/Wieku/go/src/github.com/Wieku/danser/main.go:60 +0x35f
github.com/faiface/mainthread.Call.func1()
C:/Users/Wieku/go/src/github.com/faiface/mainthread/mainthread.go:63 +0x39
github.com/faiface/mainthread.Run(0x6c5728)
C:/Users/Wieku/go/src/github.com/faiface/mainthread/mainthread.go:44 +0xc5
main.main()
C:/Users/Wieku/go/src/github.com/Wieku/danser/main.go:194 +0x34
I entered everything correctly, but when it actually starts, it goes fullscreen and then exits shortly after. Is there a fix to this or is there none since this is abandoned?
I guess this is an enhancement but would it be possible to add a search filter by beatmap id, such as id=123456 instead of having to type out the name of the beatmap as well as the difficulty etc. I've never used github before so sorry if this is in the wrong section.
C:\Users\user\go\src\github.com\wieku\danser>go run main.go -title="Ange du Blan
c Pur" -difficulty="ABSOLUTION" -cursors=1
2018/08/26 21:43:10 Checking database...
2018/08/26 21:43:10 Imported 0 new beatmaps.
2018/08/26 21:43:10 Found 46 cached beatmaps. Loading...
2018/08/26 21:43:10 Loaded 46 total.
2018/08/26 21:43:10 GLFW initialized!
2018/08/26 21:43:11 BASS Initialized!
2018/08/26 21:43:11 Loading texture: assets/textures/hitcircle.png
2018/08/26 21:43:11 Loading texture: assets/textures/approachcircle.png
2018/08/26 21:43:11 Loading texture: assets/textures/hitcircle-full.png
2018/08/26 21:43:11 Loading texture: assets/textures/hitcircleoverlay.png
2018/08/26 21:43:11 Loading texture: assets/textures/slidergradient.png
2018/08/26 21:43:11 Loading texture: assets/textures/sliderscorepoint.png
2018/08/26 21:43:11 Loading texture: assets/textures/sliderball.png
2018/08/26 21:43:11 Loading texture: assets/textures/cursor.png
2018/08/26 21:43:11 Loading texture: assets/textures/cursor-top.png
2018/08/26 21:43:11 Loading texture: assets/textures/cursortrail.png
panic: Sprite: error compiling fragment shader: ERROR: 0:12: 'texture2D' : funct
ion is removed in Forward Compatible context
ERROR: 0:12: 'texture2D' : no matching overloaded function found (using implicit
conversion)
ERROR: 0:11: '=' : cannot convert from 'const highp float' to '4-component vect
or of highp float'
goroutine 1 [running, locked to thread]:
github.com/wieku/danser/render.setup()
C:/Users/user/go/src/github.com/wieku/danser/render/sprite.go:33 +0x427
github.com/wieku/danser/render.NewSpriteBatch(0x785000)
C:/Users/user/go/src/github.com/wieku/danser/render/sprite.go:60 +0x2a3
github.com/wieku/danser/states.NewPlayer(0xc000281ba0, 0x3f80000000000000)
C:/Users/user/go/src/github.com/wieku/danser/states/player.go:67 +0x60
main.run.func1()
C:/Users/user/go/src/github.com/wieku/danser/main.go:125 +0x7c2
github.com/faiface/mainthread.Call.func1()
C:/Users/user/go/src/github.com/faiface/mainthread/mainthread.go:63 +0x3
6
github.com/faiface/mainthread.Run(0x79be70)
C:/Users/user/go/src/github.com/faiface/mainthread/mainthread.go:44 +0xc
4
main.main()
C:/Users/user/go/src/github.com/wieku/danser/main.go:194 +0x34
exit status 2
C:\Users\user\go\src\github.com\wieku\danser>
Hello! I love your work! But I have a few questions about it.
I'm happy you are working on it again! I'll hope we can see even more features comming!
Edit: Here are some screenshots and the settings.json
{
"Version": "v1",
"General": {
"OsuSongsDir": "REMOVED"
},
"Graphics": {
"Width": 1920,
"Height": 1080,
"WindowWidth": 1280,
"WindowHeight": 720,
"Fullscreen": true,
"VSync": false,
"FPSCap": 1000,
"MSAA": 16
},
"Audio": {
"GeneralVolume": 0.5,
"MusicVolume": 0.5,
"SampleVolume": 0.5,
"Offset": 0,
"IgnoreBeatmapSamples": false,
"IgnoreBeatmapSampleVolume": false
},
"Beat": {
"BeatScale": 1.2
},
"Cursor": {
"Colors": {
"EnableRainbow": true,
"RainbowSpeed": 8,
"BaseColor": {
"Hue": 0,
"Saturation": 1,
"Value": 1
},
"EnableCustomHueOffset": false,
"HueOffset": 0,
"FlashToTheBeat": false,
"FlashAmplitude": 0
},
"EnableCustomTagColorOffset": true,
"TagColorOffset": -36,
"EnableTrailGlow": true,
"EnableCustomTrailGlowOffset": true,
"TrailGlowOffset": -36,
"ScaleToCS": false,
"CursorSize": 18,
"ScaleToTheBeat": true,
"ShowCursorsOnBreaks": true,
"BounceOnEdges": false,
"TrailEndScale": 0.4,
"TrailDensity": 0.5,
"TrailMaxLength": 2000,
"TrailRemoveSpeed": 1,
"GlowEndScale": 0.4,
"InnerLengthMult": 0.9,
"AdditiveBlending": true
},
"Objects": {
"MandalaTexturesTrigger": 5,
"MandalaTexturesAlpha": 0.3,
"ForceSliderBallTexture": true,
"DrawApproachCircles": true,
"DrawComboNumbers": true,
"DrawReverseArrows": true,
"DrawSliderFollowCircle": true,
"LoadSpinners": false,
"Colors": {
"EnableRainbow": true,
"RainbowSpeed": 8,
"BaseColor": {
"Hue": 0,
"Saturation": 1,
"Value": 1
},
"EnableCustomHueOffset": false,
"HueOffset": 0,
"FlashToTheBeat": true,
"FlashAmplitude": 100
},
"ObjectsSize": -1,
"CSMult": 1.2,
"ScaleToTheBeat": true,
"SliderLOD": 30,
"SliderPathLOD": 50,
"SliderSnakeIn": true,
"SliderSnakeInMult": 0,
"SliderSnakeOut": true,
"SliderMerge": true,
"SliderDynamicLoad": true,
"SliderDynamicUnload": true,
"DrawFollowPoints": true,
"WhiteFollowPoints": true,
"FollowPointColorOffset": 0,
"EnableCustomSliderBorderColor": false,
"CustomSliderBorderColor": {
"EnableRainbow": false,
"RainbowSpeed": 8,
"BaseColor": {
"Hue": 0,
"Saturation": 0,
"Value": 1
},
"EnableCustomHueOffset": false,
"HueOffset": 0,
"FlashToTheBeat": true,
"FlashAmplitude": 100
},
"EnableCustomSliderBorderGradientOffset": true,
"SliderBorderGradientOffset": 18,
"StackEnabled": true
},
"Playfield": {
"ShowWarning": false,
"LeadInTime": 5,
"LeadInHold": 2,
"FadeOutTime": 5,
"BackgroundInDim": 0,
"BackgroundDim": 0.95,
"BackgroundDimBreaks": 0.95,
"BlurEnable": true,
"BackgroundInBlur": 0,
"BackgroundBlur": 0.6,
"BackgroundBlurBreaks": 0.6,
"SpectrumInDim": 0,
"SpectrumDim": 1,
"SpectrumDimBreaks": 0,
"StoryboardEnabled": true,
"Scale": 1,
"FlashToTheBeat": true,
"UnblurToTheBeat": true,
"UnblurFill": 0.8,
"KiaiFactor": 1.1,
"BaseRotation": 0,
"RotationEnabled": false,
"RotationSpeed": 2,
"BloomEnabled": true,
"BloomToTheBeat": true,
"BloomBeatAddition": 0.3,
"Bloom": {
"Threshold": 0,
"Blur": 0.6,
"Power": 0.7
}
},
"Dance": {
"SliderDance": false,
"TAGSliderDance": false,
"SliderDance2B": true,
"Bezier": {
"Aggressiveness": 60,
"SliderAggressiveness": 3
},
"Flower": {
"UseNewStyle": true,
"AngleOffset": 90,
"DistanceMult": 0.666,
"StreamTrigger": 130,
"StreamAngleOffset": 90,
"LongJump": -1,
"LongJumpMult": 0.7,
"LongJumpOnEqualPos": false
},
"HalfCircle": {
"RadiusMultiplier": 1,
"StreamTrigger": 130
}
}
}
I always find myself going back into osu in order to get the names of the songs and difficulties. A command like danser-***.exe -list would make it a whole lot easier to utilize this tool.
Most songs I've run into that have an apostrophe in either the title or difficulty are just impossible to get to run. It always comes back with a beat map not found even though I've copy and pasted the name directly into the tag. Weird bug, and because I have no idea how go works I have no idea how hard of a bug it is to fix.
panic: open C:\Users\jackg\AppData\Local\osu!\Songs\\13019 Daisuke Achiwa - BASARA\Daisuke Achiwa - BASARA (100pa-) [BASARA].osu: The system cannot find the path specified.
goroutine 1 [running, locked to thread]:
github.com/wieku/danser/beatmap.ParseBeatMap(0xc000336540, 0x0, 0x0)
C:/Users/Wieku/go/src/github.com/wieku/danser/beatmap/parser.go:128 +0xea4
github.com/wieku/danser/beatmap.ParseBeatMapFile(0xc000006ab8, 0x9fac20)
C:/Users/Wieku/go/src/github.com/wieku/danser/beatmap/parser.go:200 +0x154
github.com/wieku/danser/database.LoadBeatmaps.func1(0xc00083b900, 0x9b, 0xa53ee0, 0xc000edb650, 0x0, 0x0, 0x0, 0x0)
C:/Users/Wieku/go/src/github.com/wieku/danser/database/manager.go:102 +0x35a
path/filepath.walk(0xc00083b900, 0x9b, 0xa53ee0, 0xc000edb650, 0xc000045580, 0x0, 0x0)
C:/Go/src/path/filepath/path.go:358 +0x410
path/filepath.walk(0xc0009748c0, 0x6d, 0xa53ee0, 0xc000edb260, 0xc000045580, 0x0, 0x0)
C:/Go/src/path/filepath/path.go:382 +0x2f2
path/filepath.walk(0xc000a759a0, 0x4f, 0xa53ee0, 0xc000edaa80, 0xc000045580, 0x0, 0x0)
C:/Go/src/path/filepath/path.go:382 +0x2f2
path/filepath.walk(0xc0000702a0, 0x28, 0xa53ee0, 0xc0001b2cb0, 0xc000045580, 0x0, 0x20)
C:/Go/src/path/filepath/path.go:382 +0x2f2
path/filepath.Walk(0xc0000702a0, 0x28, 0xc000045580, 0xd47980, 0x0)
C:/Go/src/path/filepath/path.go:404 +0x10c
github.com/wieku/danser/database.LoadBeatmaps(0x0, 0x0, 0x8)
C:/Users/Wieku/go/src/github.com/wieku/danser/database/manager.go:91 +0x211
main.run.func1()
C:/Users/Wieku/go/src/github.com/wieku/danser/main.go:87 +0x5d2
github.com/faiface/mainthread.Call.func1()
C:/Users/Wieku/go/src/github.com/faiface/mainthread/mainthread.go:63 +0x36
github.com/faiface/mainthread.Run(0x9fa988)
C:/Users/Wieku/go/src/github.com/faiface/mainthread/mainthread.go:44 +0xc4
main.main()
C:/Users/Wieku/go/src/github.com/wieku/danser/main.go:257 +0x4f```
It could be cool to have a knockout mode where the players get knocked out when they're 0hp (usually on multi replays). And maybe, another mode that works the same but the players come back when they're not longer dead.
Current sliders are quite heavy, triangle count is pixelLength*(PathLOD/100)*SliderLOD
. The new slider algorithm will result in 5 times less triangles in the mesh.
C:\Users\user\go\src\github.com\Wieku\danser>go run main.go -title="Kira Kira Da
ys" -difficulty="Shiawase!!" -tag=2
2018/08/25 17:37:48 Checking database...
2018/08/25 17:37:48 Imported 0 new beatmaps.
2018/08/25 17:37:48 Found 108 cached beatmaps. Loading...
2018/08/25 17:37:48 Loaded 108 total.
panic: VersionUnavailable: WGL: OpenGL profile requested but WGL_ARB_create_cont
ext_profile is unavailable
goroutine 1 [running, locked to thread]:
main.run.func1()
C:/Users/user/go/src/github.com/Wieku/danser/main.go:103 +0xcb6
github.com/faiface/mainthread.Call.func1()
C:/Users/user/go/src/github.com/faiface/mainthread/mainthread.go:63 +0x3
6
github.com/faiface/mainthread.Run(0x79be70)
C:/Users/user/go/src/github.com/faiface/mainthread/mainthread.go:44 +0xc
4
main.main()
C:/Users/user/go/src/github.com/Wieku/danser/main.go:194 +0x34
exit status 2
C:\Users\user\go\src\github.com\Wieku\danser>
As the title says, would be cool if players got knocked out if they hit an 100 or 50 or dropped combo.
The project seems to have been getting attention again with the spike in issue activity, does this mean that it will get new features?
so like the title says, some of the circles are outside of the 1920x1080 fullscreen and idk how to fix that
Osu-like GUI for selecting which beatmap to do (each of which would essentially run an auto-generated command-line for each of said beatmaps).
It'd be great if there was an option to automatically close the danser window after the song ends.
Hello, and sorry for opening new issue. Is it issue or something?
if it is not, then how to display knockout mode like you: https://www.youtube.com/watch?v=8Lz2ABkKTLc
Using ffmpeg to render stuff to a video file would probably work better than real-time, that way my pc won't suffer when turning on bloom.
[user@computer] ~ % go get -u github.com/wieku/danser
package github.com/wieku/danser: no Go files in /Users/[user]/go/src/github.com/wieku/danser
[user@computer] ~ % cd ~/go/src/github.com/wieku/danser/
[user@computer] danser % go build
can't load package: package github.com/wieku/danser: no Go files in /Users/[user]/go/src/github.com/wieku/danser
I just recently downloaded this bot just for fun, I am not an avid osu player and I recently installed osu just to test it cause this bot is interesting. I followed the instructions correctly word for word and their parameters but I keep getting stuck in this error. It should have probably been up and running but it isn't.
I checked where was it located but I don't think I have made any mistakes.
I am confused by that error, I would very much like a GUI to simplify things rather than CLI cause it's tedious to open command prompt and type all the required parameters which is susceptible to typos.
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