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yave's Introduction

Yave

Yet another C++17 Vulkan engine.

Disclaimer

This is a pet/learning project, it's not meant to be a serious engine and should not be used for anything beside playing with vulkan.

Status

Currently a mess, should smooth out as I am learning Vulkan.

The project is in its very early stages. For now I am focussing on creating a decent Vulkan wrapper/interface and a small scene editor before moving to the real engine work.

Current status Current status Current status

The editor is currently unusable but I am working on it.

Project structure

  • y: Core library with a bunch of utility functions and classes
  • yave: The engine itself It links only to y and spirv-cross
  • editor: A scene editor build on top of yave
  • shaders: All the shaders for both the engine and the editor
  • external: Third party libraries
  • tools: Tools to create yave assets, should be moved into the editor soon

Building

You need:

Implemented features:

  • Buffers
  • Images
    • Arrays
    • Cubemaps
      • IBL probes
  • Descriptor sets
  • Basic pipelines
  • Compute shaders
  • Swapchain
  • Framebuffers
  • Rendering pipeline
    • Tiled deferred shader
      • Physically based lighting
      • IBL
    • Basic scenes
  • Meshes

Licence:

MIT

To Do

Y

  • Finish allocators
  • Rewrite SmallVector (with new allocators)
  • Rename ArrayView to Span and MutableSpan
  • DenseMap ?
  • Log callbacks

Framegraph

  • Barriers
  • Reuse resources over frames

Engine

  • Culling
  • Batching system
  • Streaming
  • Material system
  • Shadows
  • GI
  • Sky
  • Spot lights

Editor

  • Save open widgets
  • Open several views
  • Rotation & scale
  • Create materials
  • Edit object mesh/materials
  • Tool entities

yave's People

Contributors

gan74 avatar

Watchers

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