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osg-ios-build

A build-script and some 3rdparty-libs for easier compiling of OpenSceneGraph for IOS. The script creates 2 cmake configurations, one for device, one for the simulator. Then it compiles both configurations and after successful compilation it creates universal libs out of the build-products.

At the end you'll find in the subfolder products a set of headers + libs.

Installation

Copy this folder into /PlatformSpecifics/iOS, or add this repository as a submodule to your git-repository

The folder-contents of PlatformSpecifics should be

  • Android
  • iOS
  • Windows

Running the script

cd <osg-source-dir>/PlatformSpecifics/iOS
sh build_universal_libs.sh

that's it. The script has some command-line-arguments:

  • -i : ignore cmake-step, just compile the source
  • -o : use given folder as target for includes and libs
  • -t <semicolon-separated;list;of;targets> list of targets to build, separated by semicolon
  • -c clean all targets

have fun. Pull requests welcome.

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