whitesands13 / whitesands Goto Github PK
View Code? Open in Web Editor NEWThe Whitesands Space Station 13 Codebase.
Home Page: https://whitesands13.github.io/Whitesands/
License: GNU Affero General Public License v3.0
The Whitesands Space Station 13 Codebase.
Home Page: https://whitesands13.github.io/Whitesands/
License: GNU Affero General Public License v3.0
When launching an auxiliary base, attempting to use a shuttle control console attached to a shuttle will cause an error in the shuttle control console.
#420: 'TGUI Upgrades and new UI features' by MarkSuckerberg at commit e43396f
#413: 'Box Facelift part 2 - EVA' by SynnGraffkin at commit 2a6dee5
#403: 'Hardhat Helmet Sprites' by Quantum-M at commit 3a12957
Stacktrace:
TypeError: Unable to get property 'name' of undefined or null reference
at i (http://127.0.0.1:53719/tmp5532/tgui.bundle.js:1:434921)
at d (http://127.0.0.1:53719/tmp5532/tgui.bundle.js:1:435261)
at Anonymous function (http://127.0.0.1:53719/tmp5532/tgui-common.chunk.js:1:220360)
at Anonymous function (http://127.0.0.1:53719/tmp5532/tgui-common.chunk.js:1:220330)
at Te (http://127.0.0.1:53719/tmp5532/tgui-common.chunk.js:1:220308)
at Ie (http://127.0.0.1:53719/tmp5532/tgui-common.chunk.js:1:221249)
at Te (http://127.0.0.1:53719/tmp5532/tgui-common.chunk.js:1:220172)
at Ie (http://127.0.0.1:53719/tmp5532/tgui-common.chunk.js:1:221249)
at Te (http://127.0.0.1:53719/tmp5532/tgui-common.chunk.js:1:220172)
at Anonymous function (http://127.0.0.1:53719/tmp5532/tgui-common.chunk.js:1:220330)
User Agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.2; WOW64; Trident/7.0; .NET4.0C; .NET4.0E; .NET CLR 2.0.50727; .NET CLR 3.0.30729; .NET CLR 3.5.30729; Tablet PC 2.0; Zoom 3.6.0)
State: {"ckey":"shadowtail117","interface":"ShuttleConsole","window":{"key":"[0x2005705]-main","size":null,"fancy":1,"locked":1}}
Happens on live and local. Local has no testmerges.
Using :o as the AI or via a headset with access to it, does not send a message to the AI Private channel. The AI Private Channel can be spoken to and listened to via intercoms and station bounced radios. I've confirmed that both a radio headset with a sec borg encryption key and the AI with intercoms off can hear the AI Private channel.
or
Likely caused by the lack of a connected SQL server prompting the server to halt until it receives a response that won't come.
During this halt time the thread uses very little system resources.
Fire up a local server and just click game preferences in the setup menu.
Get in a mech, try to leave an airlock hooked up to an AAC. I noticed this in the mining base, because I had to manually hop out of my mech and touch the door with my hand to open / cycle it.
Issue reported from Round ID: 1892 (BoomerStation - RP)
Reporting client version: 513.1536
Testmerges: https://i.imgur.com/RW9dDq0.png
Issue: https://i.imgur.com/QGruQIL.png
That weird crack in the middle is the canister. The drone above it had marked it as hyper-noblium, causing its sprite to change into such.
Issue reported from Round ID: 1625 (BoomerStation - MRP)
Reporting client version: 513.1528
So if you are folded into a bsbb, and the person folding you drops it, you can pick it up to free yourself and make infinite bodybags, there may be extra glichyness like teleporting people into the same body bag but holy fuck
Issue reported from Round ID: 1644 (BoomerStation - MRP)
Reporting client version: 513.1526
So basically TG semi recently reworked the Space Villain arcade game to be less about turtling and more about something which is dubiously strategy, and part of it is some attack combos for the game that appear when you double-examine/examine closely, scrawled on the side of the cabinet. Examining the cabinets on here closely shows these combos even though they don't apply.
The new Space Villain is actually somewhat entertaining and it'd be interesting to see it ported in some form. I don't know if the modular computer version is still on the old three-button Space Villain on TG or not.
Issue reported from Round ID: 1616 (BoomerStation - MRP)
Reporting client version: 513.1528
Basically, The chemical recipe for regen jelly (1u omnzine and slime jelly) doesn't work and can't be made
I'm unshure if this is a bug since the wiki doesn't have the recipe but I don't remember any pr saying you can't make it anymore so i'm putting this here just incase
Multiple, after around the end of Sept.
#420 at one point as an attempted fix
Join server, look at stat panel
i forgot
Unknown
None
Get to master level in any skill, try to get a skill cloak from your PDA.
368
Signed up for Senior Scientist, and had a grey ID.
N/A
N/A
Wear + drop down welding mask as an arachnid
(Credit to @AsciiSquid)
Issue reported from Round ID: 1522 (BoomerStation - MRP)
Reporting client version: 513.1528
So I was playing rev and I can't hear the living. At all. I can hear deadchat which is new I think but I can't hear the living. Whats the point of transmit now?
Xenofire says that Genetic has to pay for clothing items, I'll try to look into it in the morning, but I'm leaving it here so that it doesn't get forgotten.
TG Merge 6
Get Ninja, use buttons.
I got Ninja one round a few days ago and the buttons to create throwing stars and retrieve my katana did not function, despite my suit having power. Invisibility and smoke did work. I didn't push many of the other buttons to see if they worked.
wrench down chemical synthesizer, set it up and everything. You may notice that upon changing the synthesizer's settings, it will immediately change orientation to face south.
Okay, whatever, so you lay some duct down and- it's not connecting.
Chemical synthesizers will not connect to fluid ducts, essentially making them useless.
Borg converter conveyor belts aren't working
Deep-Core Mining Drills
N/A
Location based equivalent to the Bluespace Miner that sources things like Diamonds, Uranium, Titanium, and Plasma when built over "ore veins" that are able to be prospected for during normal surface mining. The aforementioned resources would be removed from map generation, and have a 5x5 tile area which can have a single DCMD machine placed on top to produce the resource. Once the DCMD is created, it runs at low efficiency until a tank of coolant is attached (Base of 25% N2 boosts to 50%, Freon to 75%, Hyper Niobium to 100%) In conjunction with this, remove BSM rare ore generation, and nerf uncommon ore generation. Would also aggro local mobs, creating a meta of defending DCMDs from fauna. Gives an in-context use for lavaland gamergear instead of having it being always unleashed on the station eventually.
The process would work something like:
WindowsErrors' original idea post:
WindowsErrors06/24/2020
what if
we merge the 2 jobs of shaft miner and cargo technician into supply technician
and
we lower the amount of minerals inside rock walls, and make the rarer ones not spawn there altogether, and instead, place several 'underground veins' like in Rimworld which are marked by one or multiple notated floor tiles, upon which the cargonians can build a 'mining extractor' (totally not just a bluespace miner), providing a steady trickle of that mineral
ideally, the new balance would incentivize trying to explore the surface to try and set up as many mining extractors as possible
however, the thing is that lavaland would then pretty much turn into indiana jones land, while they go looking for tendrils and bosses, they can mark mineral veins to exploit by using beacons, or set the drills up themselves if they want to give up some inventory space to carry the materials to make them.
that way, there is no mind-numbing cookie clicker mining left to do, and miners are constantly (if indirectly) involved with the acquisition of minerals
At the behest of Mald, I bring some ideas of change to Ethereals. As of now, no one plays them. While I cannot speak for every individual, from ym own experiences they are simply inconvenient to play. Any small benefits they have are overshadowed by constantly micromanaging your charge level. I know others have shared the sentiment in the past when complaining about it.
To fix this issue my ideas are as follows. Make your exact charge level visible from your info/ic tab. Currently there is no way to actually check it(that I know of) This should be easily accessible information considering failure to manage it can literally kill you. Next, managing your charge needs to be much easier. As of now, you need to go stand at an APC or a light bulb and give it the succ for 1-2 minutes at a time every 5 minutes. You can use the borg rechargers if one is near by, but with the inability to track your charge, its easy to overcharge on them.
Next, make your charge drain much slower. Even from full, it takes around 5-10 minutes before you need to go charge again. And with how long it takes to charge unless using a borg charger, you end up spending a sizable amount of your playtime simply keeping yourself alive.
Finally, give Ethereals an ability to discharge anything above 100%. As of now, you simply take toxin damage, scaling with how over charged you are. At very high levels, you randomly shoot off tesla bolts. The Ethereal discharge I am proposing would be voluntary. Ideally scaling from a small 1 damage burn(like a static shock) if used on another person all the way to a single use discharge of the tesla bolts they currently fire with all its same effects. The toxin damage you will take simply acquiring this charge level is already punishing enough, though a total stamina drain could also be added to this for balancing factor.
Bridge announcements signature doesn't respect your currently worn ID.
When an AAC is unlocked, mousing over the GUI causes it to give the message "Your previous action was ignored because you've done too many in a second."
Note: I do not experience this issue on my test server.
Vender says Loko is 45 to buy, actually is 200
Reported by Tallvisit
Configurable Channel Tokens
N/A (To my knowledge)
As @untrius mentioned in #506 we're running into issues with colliding say
prefixes that are either not failing fast & loud, or could potentially be overridden by upstream changes.
The proposed solution would be a central registry for channel tokens, configurable by server config, and possibly then further modifiable by player configuration locally to the client. Either way, the goal would be to centralize the token definitions for channel prefixes and have a set of error handling cases that report either on server start or on say
calls that there is an ambiguous token prefix defining the channel. This would add potentially a few seconds at most to roundstart initialization (instead of having compile-time #DEFINE
macros) but it would give greater visibility in testing, and have the basis to deliver more customization options to the players.
put your spotted mapping issues with kilostation here below in the comments so that i can fix them later
Issue reported from Round ID: 1695 (BoomerStation - MRP)
Reporting client version: 513.1528
With some help from an admin I got Electrical Tape and applied to budget insuls and they vanished. Not even like "the sprite is fucked so its invisible" I mean it LITERALLY gets destroyed. I tried some other gloves and they vanished too. I haven't tried actual insuls. Other stuff works fine I think.
@AsciiSquid
Issue reported from Round ID: 1617 (BoomerStation - MRP)
Reporting client version: 513.1528
Basically, wear a Bag of Holding and teleport onto a shuttle in transit and you can go past the hyperspace and explore this mostly empty z-level.
Digitigrade Shoes
N/A
Essentially giving the ability for Digitigrade feet to fit in mag-boots and sandals. With mag-boots, a screwdriver used on them converts them to digitigrade mode, only wearable by races with those leg types. Sandals can just be used as is.
Round 675, map Kilostation
not relevant
Okay, so I THINK this is what's causing the problem. Since box is special, and has an APC on the mining shuttle, the powernet suddenly having to support the shuttle APC causes the whole thing to break! Since Kilo also has box's mining shuttle, it shares this problem. Updating the powernet by cutting one of the wires under an SMES and rewiring it fixes the entire thing.
Issue reported from Round ID: 1625 (BoomerStation - MRP)
Reporting client version: 513.1526
Shows up in character creator, even, and you will genuinely spawn with this- happened to both me and someone else.
Reinforced walls do not take damage from corrosive acid from praetorians/queens. The outer grille remains intact. What this means for players is that, when a scientist decides they want to have a captive xeno, that xeno has literally no chance to experience the game outside of the box, even without the presence of the BZ canister to lull them into glitched permanent sleep. I was on the receiving end of this, but I don't want to bwoink anyone who does this knowingly, so please fix this fast.
Issue reported from Round ID: 1616 (BoomerStation - MRP)
Reporting client version: 513.1527
The trashbag of holding bounty doesn't respond to trashbags of holding, only bags of holding.
While attempting to make hot ice, was injecting freon into chamber of O2. Scanned the air while it was reacting and got negative kelvin temperature.
The image will probably be more helpful than this description. I had a 1x2 chamber filled with 140 K oxygen, with heat exchange pipes containing plasma connected to a freezer at 140 K. I injected 140 K Freon into the chamber at 10 kPa. I let this run while checking the temperature with an analyzer. The value dropped then started jumping between 30 K, 10 K, and -10 K. -17 was the lowest value I saw.
Issue reported from Round ID: 1559 (BoomerStation - MRP)
Reporting client version: 513.1528
I was just sending the whiteship somewhere and i get hit with this
TypeError: Unable to get property 'name' of undefined or null reference
at i (http://127.0.0.1:58042/tmp11552/tgui.bundle.js:1:434921)
at d (http://127.0.0.1:58042/tmp11552/tgui.bundle.js:1:435261)
at Anonymous function (http://127.0.0.1:58042/tmp11552/tgui-common.chunk.js:1:223277)
at Re (http://127.0.0.1:58042/tmp11552/tgui-common.chunk.js:1:223040)
at Pe (http://127.0.0.1:58042/tmp11552/tgui-common.chunk.js:1:224080)
at Anonymous function (http://127.0.0.1:58042/tmp11552/tgui-common.chunk.js:1:222540)
at Re (http://127.0.0.1:58042/tmp11552/tgui-common.chunk.js:1:222079)
at Pe (http://127.0.0.1:58042/tmp11552/tgui-common.chunk.js:1:224080)
at Anonymous function (http://127.0.0.1:58042/tmp11552/tgui-common.chunk.js:1:222540)
at Re (http://127.0.0.1:58042/tmp11552/tgui-common.chunk.js:1:222079)
User Agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.2; WOW64; Trident/7.0; .NET4.0C; .NET4.0E; .NET CLR 2.0.50727; .NET CLR 3.0.30729; .NET CLR 3.5.30729)
State: {"ckey":"adepressedpyroshark","interface":"ShuttleConsole","window":{"key":"[0x2036e9a]-main","size":null,"fancy":1,"locked":1}}
All I think could have caused this was staying on the menu while the ship was moving maaaarrg
EDIT:
The consle is still broke after i closed the manu and opened it. You can fix it by disconnecting the moniter then reconnecting it.
2 Bugs:
Analyzers used on the room no longer report the room's pressure
Analyzer output when used on canisters and pipes is ordered differently, making it hard to read when used several times.
"I want to revise my earlier bug report about hygiene bots. It appears when they are unfinished(before you add the fluid duct) they will delete ANY item you use on them in that state"
"Also, everything about constructing hygiene bots is buggy. When you are adding the fluid duct, you dont need to wait for the progress bar, just step away and it will instant complete. Also, fluid ducts stack like metal does, but if you use a stack of ducts on one hygiene assembly, it will consume the entire stack"
Reported by xenofire
Round ID: 1603
#420: 'TGUI Upgrades and new UI features' by MarkSuckerberg at commit e43396f
#413: 'Box Facelift part 2 - EVA' by SynnGraffkin at commit 2a6dee5
#403: 'Hardhat Helmet Sprites' by Quantum-M at commit 3a12957
#445: 're:TerraGov' by triplezeta at commit 90f27ff
Select Pen uplink for Traitor. Pen will be in PDA, code will be added to memory, however pen will not respond to uplink turn degrees. Admins had to re-add the uplink manually.
247
273
Cannot rod smite on Centcomm Z level
Reported by @AsciiSquid
Security tab crates are not secure, and do not require security access to unlock.
Submitted by @Baldir-Odensen
Columns in the spreadsheet:
Would really help with:
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.