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GitHub for the JAS-39-C Gripen mod for DCS
Add BK90 MJ1 and MJ2.
Altitude and laser ranger text appear on top of eachother
Need to add an axis for the brakes for the Gripen using the SFM, avionics are from the F15
I get this problem "pure cclient required" models/gbu-31.edm @ c:/users/user/saved games/dcs/mods/aircraft/jas39/shapes
models/kingal.edm @ c:/users/user/saved games/dcs/mods/aircraft/jas39/shapes
Need to fix model textures names
Make sure the 1100 and 1700 liters drop tanks are configured to specification.
Update the amount of chatt/flares in accordance with available sources.
New textures, possible 4k?
Booster is good, march is overpowered or not necessary at all
Change color of ARAK M70B to more authentic Gripen greyish.
I am assuming that the x-y-z needs to be adjusted so the left and right sides of the cockpit does not clip the airframe.
Have them mapped so we can activate them in the JF-17 cockpit
When placing an AG variant in the ME, the payload editor does not show any of the included default loadouts. The A/A variant works fine, and the A/G loadouts do show up in the Alt+' menu in-sim.
Addon is incompatible with DCS 2.5.5 version.
Errors are in lights section of JAS39GripenXX.lua files. Then, when indices are fixed ( [WOLALIGHT_XX] are replaced with [1], [2], etc.), weapons fail to load.
Make the canopy more round and the nose more pointy.
Add new custom sounds for the cockpit warnings.
Would be nice to add a special menu and have the option to select between the default and grey cockpit.
Replace the JF-17 Gsh23 with BK 27 (Akan m/85) gun with the correct ammo type and combination.
Add guided bomb GBU-49.
I will all the list of contributors and also a few items like how to install and the roadmap
Older version of the gripen model did not float and AAR Probe was in the correct place
Implement the choice between Gripens combat mix and the newer FAP (frangible armour piercing) shells.
Add guided bomb GBU-39 SDB.
Also seems that differential braking requires more code
Continue working on skins and psd templates
Maybe we want to update the look of the menus and also the UI for the re-arming page.
Will need to check what's available for each station.
Currently need to move the stations around to make the cheek work for TPod. Then add a new station for the centerline.
See track file
Change Rb98 and Rb101 to a more authentic and uniform color scheme.
I have not been able to find the lua where this is done. Older information sources point to an empty folder
So we can animate them on landing for braking.
I guess the arg from the Jeff and FC3 are different
I am having an issue where as soon as someone who isnt hosting the multiplayer server jumps into an aircraft they get kicked out saying client is tainted and they get a integrity failure for "models/gbu-31.edm" and "models/kingal.edm"
This issue is only for the AG variant. The AA variant worked fine
Currently small issue with it see Discord for pictures.
Add Rb75T, the heavy version with a 290 kg warhead.
We cant skip lines like in full fid. modules. Explain true and false
Find a way to to map the arguments so we can AAR.
Game crashed when player ejects the aircraft.
2021-06-06 17:37:31.631 is when ejection is triggered
Log:
2021-06-06 17:32:03.226 ERROR_ONCE DX11BACKEND: texture 'texture' not found. Asked from 'NGMODEL'
2021-06-06 17:37:16.726 INFO Lua: Lua CPU usage: metric: average mission execution: 1.5220 %
2021-06-06 17:37:31.631 INFO EDCORE: try to write dump information
2021-06-06 17:37:31.633 INFO EDCORE: # -------------- 20210606-173731 --------------
2021-06-06 17:37:31.633 INFO EDCORE: DCS/2.7.1.7139 (x86_64; Windows NT 10.0.19041)
2021-06-06 17:37:31.634 INFO EDCORE:
2021-06-06 17:37:31.635 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 19930522 00:00000000****
User will need to choose between the 2 models. Would be nice to have both.
When in ground, nosewheel steering is looks like rugged.
Wheels do not connect with the ground with latest model
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