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Word Buzzer

Playground App for UIDynamics in Swift 3.x.

Some remarks on the code

  • no external frameworks/libraries! As a consequence
    • no special logging mechanism like XCLogger(?); print & dump are ok for this case
    • no Fastlane
    • no git-flow
    • no RxSwift and other fancy stuff
  • UIKit & Dynamics in favor of SpriteKit
  • no persistency via CoreData or Realm
  • better handling of the language codes (NSLocale's ISO 639-1 vs the given -2)
  • fail fast principle
    • forced unwraps == developer errors on crash
    • precondition for stuff that might even crash in production apps to prevent an invalid state
    • assert for checks during development time
  • app requires full screen, I guess you don't want to browse the web in parallel, right?

For UX

  • solution bubble don’t rotate; players on top edge might have a handicap to read labels
  • only rudimentary eye candy for the game ui
  • no reset of the game state other than hard app restart shake to reset game
  • no player selection

Possible improvements

  • real multiplayer session via MultipeerConnectivity for up to 8 players
  • Apple TV support (with MultipeerConnectivity)
  • Game Center (with MultipeerConnectivity)
  • flexible language selection from -> to
  • less states (models), more functional…

wordbuzzer's People

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