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imguirenderingplugin's Issues

Api check fails.

Hey, i’m getting an API check fail error when running the game. ImGuiRenderingPlugin.dll is in the game’s data/Plugins folder, and cimgui.dll is in the BepInEx/plugins folder.

I don’t quite understand how to use PluginsPatcher.exe to fix this. I tried using it from command line, with command

PluginsPatcher.exe ImGuiRenderingPlugin.dll “full path to game data folder”

It said “Success!” but when I launched the game again, still nothing had changed and it didn’t work. The program is not very verbose so I was unable to debug what the problem could be. Any help would be appreciated.

API Checks Fail [Game Unity ver 2020.3.32f1 / ClassData DB ver 2020.3.18f1]

Hi,

Used PluginPatcher and everything is the right folder. i build the libs as x86. i dont know if thats the issue but all of the API checks fail
and s_DeviceType is NULL

Here is the Console Output:

[Message: Unity] IMGUI: wh0am15533 IMGUI Plugin
[Message: Unity] IMGUI: =========================
[Message: Unity] IMGUI: Internal API Check...
[Error : Unity] IMGUI: s_UnityInterfaces = FAIL!
[Error : Unity] IMGUI: s_Graphics = FAIL!
[Error : Unity] IMGUI: s_drawData = FAIL!
[Message: Unity] IMGUI: s_DeviceType = NULL
[Error : Unity] IMGUI: s_CurrentAPI = FAIL!
[Error : Unity] IMGUI: API Check Status = FAIL!
[Message: Unity] IMGUI: =========================

BR

DLLNotFoundException

These errors throw when I press RightControl + E.

The game I'm trying this on is "Crab Game", I have put the cimgui.dll and ImGUIRenderingPlugin.dll into Crab Game_Data\Plugins\x86_64\. When I put the dlls inside the root Game folder it finds them but obviously errors out.

[Error  :Unhollower] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.DllNotFoundException: cimgui assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) ImGuiNET.ImGuiNative.igCreateContext(ImGuiNET.ImFontAtlas*)
  at ImGuiNET.ImGui.CreateContext () [0x00003] in <85bf8f232f384b17852d90032432a2b6>:0 
  at Trainer.DearImGui.ImGuiController..ctor () [0x00011] in <85bf8f232f384b17852d90032432a2b6>:0 
  at Trainer.DearImGui.ImGuiPluginHook.Awake () [0x00007] in <85bf8f232f384b17852d90032432a2b6>:0 
  at (wrapper dynamic-method) Trainer.DearImGui.ImGuiPluginHook.Trampoline_VoidThisTrainer.DearImGui.ImGuiPluginHookAwake(intptr,UnhollowerBaseLib.Runtime.Il2CppMethodInfo*)
[Error  :Unhollower] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.DllNotFoundException: ImGuiRenderingPlugin assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) Trainer.DearImGui.ImGuiPluginHook.RegisterDebugCallback(Trainer.DearImGui.ImGuiPluginHook/DebugCallback)
  at Trainer.DearImGui.ImGuiPluginHook.Start () [0x00000] in <85bf8f232f384b17852d90032432a2b6>:0 
  at (wrapper dynamic-method) Trainer.DearImGui.ImGuiPluginHook.Trampoline_VoidThisTrainer.DearImGui.ImGuiPluginHookStart(intptr,UnhollowerBaseLib.Runtime.Il2CppMethodInfo*)

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