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android-3d-model-viewer's Issues

I get issue in color rendering for some gltf file

There was a problem rendering the object 'Mesh.0101':Must use a native order direct Buffer
java.lang.IllegalArgumentException: Must use a native order direct Buffer
at android.opengl.GLES20.glVertexAttribPointerBounds(Native Method)
at android.opengl.GLES20.glVertexAttribPointer(GLES20.java:1910)
at org.andresoviedo.android_3d_model_engine.drawer.DrawerImpl.setColors(DrawerImpl.java:274)
at org.andresoviedo.android_3d_model_engine.drawer.DrawerImpl.draw(DrawerImpl.java:132)
at org.andresoviedo.android_3d_model_engine.drawer.DrawerImpl.draw(DrawerImpl.java:97)
at org.andresoviedo.app.model3D.view.ModelRenderer.onDrawFrame(ModelRenderer.java:412)
at org.andresoviedo.app.model3D.view.ModelRenderer.onDrawFrame(ModelRenderer.java:232)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1589)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1280)

loading more textures

The current example can only load a single texture, how to load all at once. I tried loop binding them all and only the first texture worked

How to move/translate 3d object/camera

I can see that in your code camera always translate 360 based on object's (0,0,0) position. But how do I fix the camera and just move the object just by scrolling/dragging or translate the camera from (0,0,0) position to dragged position on the 3d object? Need suggestion on this.

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