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Unity3d_Robot

在Unity3D环境下研究机器人的运动学,包括运动学正反解,轨迹规划,插补等

1.环境

Unity3D版本: Unity3D 2018.3.8f1;

Vs版本:VS2017

2.功能

1.机器人运动学正解、反解,一共八组解

2.简单的直线插补

3.直线运动,点到点运动

3.常用函数示例

1.CMove 以点对点的方式运动到目标位置,轨迹不确定

PtP

2.CLine 以直线的方式运动到目标位置,轨迹为直线

Line

3.写字函数,给定点坐标画出轨迹

Write

4.构型切换,切换当前位姿的其他构型,也就是其他的解

CC

4.存在问题

1.运动学反解一共有八组解,目前只选用其中的一组解,所有导致轨迹规划中存在问题

2.没有设置各个轴的角度范围

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