A ray-tracing based rendering application.
- Project_3 >> Project_3.exe
- Provide the path to a scene file, such as SampleScenes/myScene02.ray
- Type no for the following two prompt.
- Done!
- Support pixel level parallelism using OpenMP
- Support simple version of soft shadow and bump mapping (demostrated in myScene01.ray)
- Accelarated by spatial data structure: hierarchical bounding volumes
- Immediate mode GUI help you switch between scenes and see the rendering time