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Automatically exported from code.google.com/p/nehe-android
Is there going to be any android specific documentation that can accompany
the sources?
I'd love to see a structure that not only puts best practices forward but
also allows community edits / commentary as well.
I know this is a "bug", but thank you so much for this project!
Original issue reported on code.google.com by atrauzzi
on 16 Mar 2010 at 7:13
Provide keyboard access option.
Original issue reported on code.google.com by cosminb
on 11 Jan 2015 at 6:41
On large displays, the text is too small, it should be scaled accordingly.
Original issue reported on code.google.com by cosminb
on 11 Jan 2015 at 6:37
What steps will reproduce the problem?
1. Sync up with latest source on SVN
2. Build and run the OpenGL on the emulater and real devices
3.
What is the expected output? What do you see instead?
-: Expected :-
The demos (6-23) should run and the objects can be manipulated with touch
gesture.
-: Actual :-
The message
"The application OpenGLDemos {process ro.brite.android.opengl) has stopped
unexpectedly. Please try again.
What version of the product are you using? On what operating system?
Latest NeHe source from SVN, Android 1.5 Emulator, Motorola Cliq, Android 2.1
device
Please provide any additional information below.
Prebuilt apk works fine.
Original issue reported on code.google.com by [email protected]
on 27 Oct 2010 at 6:37
What steps will reproduce the problem?
1. Open tutorial 7.
2. Bring another app to foreground without exiting (e.g. have someone call
you and hang up).
3. The tutorial 7 is brought back to the foreground.
The cube should be properly textured. Instead it's just noise.
All applications using textures are affected.
Original issue reported on code.google.com by cosminb
on 15 Dec 2009 at 8:44
While for the HTC Magic rotating the object seemed natural, on larger devices,
such as tablets, the sensibility needs to be adjusted (right now, it's too
sensitive for large devices, we need to scale accordingly).
Original issue reported on code.google.com by cosminb
on 11 Jan 2015 at 6:36
What steps will reproduce the problem?
1. Open any tutorial.
2. Double-tap to switch to fullscreen.
3. Double-tap again to switch back.
What is the expected output? What do you see instead?
The application exits. It should just switch back to non-fullscreen mode.
Please use labels and text to provide additional information.
All other applications are affected.
Original issue reported on code.google.com by cosminb
on 15 Dec 2009 at 9:22
What steps will reproduce the problem?
1. Sync up SVN to get latest source
2. Build and run the demo on Eclipse
3.
What is the expected output? What do you see instead?
-:Expected:-
Demo 6-23 will load and run, and object can be manipulated through touch
gesture.
-:Actual:-
Demo fails to run with the message
- The application OpenGLDemos ( process ro.brite.android.opengl) has stopped
unexpectedly. Please try again.
What version of the product are you using? On what operating system?
Latest Nehe source from SVN, Android 1.5 emulator, Motorola Cliq, Android 2.1
device.
Please provide any additional information below.
Prebuilt apk works just fine.
Original issue reported on code.google.com by [email protected]
on 27 Oct 2010 at 6:42
The current icon is low-res, we need to provide high-res icons as well.
Original issue reported on code.google.com by cosminb
on 11 Jan 2015 at 6:39
What steps will reproduce the problem?
1. Open up tutorial 7.
2. Make the cube rotate.
2. Change the surface by toggling landscape/portrait mode.
What is the expected output? What do you see instead?
The cube should be still rotating. Instead, the scene is reset (i.e. angles
and speeds are reset).
Please note other apps are probably affected too.
Original issue reported on code.google.com by cosminb
on 15 Dec 2009 at 8:51
The item title color is always white, no matter what the color of the
background is. This makes reading the text difficult if, for example, the
background is gray or light-gray.
Original issue reported on code.google.com by cosminb
on 11 Jan 2015 at 6:38
1. Open any tutorial.
2. Begin switching between portrait/lanscape, without waiting for the
switch to complete.
What is the expected output? What do you see instead?
The application will freeze at some point. It should handle fast switching
between portrait and landscape modes.
Original issue reported on code.google.com by cosminb
on 15 Dec 2009 at 8:55
While spinning the objects, there's a slight flicker that occurs right when the
finger swipe begins. This might be cause by an improper initialization of the
swipe operation, or the improper cleanup of the previous one.
Original issue reported on code.google.com by cosminb
on 11 Jan 2015 at 6:35
Hello,
I am not a robot, but I suppose for the purpose of this visit I might as
well be. I just wanted to drop by real quick to check if you are at all
familiar with the jMonkeyEngine project. It seems our projects might have a
thing or two in common.
http://jmonkeyengine.com/blog/blog/2010/02/10/android-support-confirmed-
for-jme3/
http://www.jmonkeyengine.com/forum/index.php?topic=13176.0
http://www.jmonkeyengine.com/forum/index.php?topic=13217.0
We are on the lookout for an Android developer to help us bring jME3's
preliminary Android implementation to a mature, fully functional state.
http://docs.google.com/View?id=dhkt6vsf_251c54bg9hp
Maybe you could be that developer? or, maybe you know someone who might be.
Naturally we'd also appreciate having more testers or plain Android-savvy
people around in our community. Any reason at all for you to contact us,
feel free! Contact information can be found in the docs link above.
Thanks for your time,
~ Erlend Sogge Heggen
Original issue reported on code.google.com by [email protected]
on 27 Apr 2010 at 6:11
I am successfully compiling the code and am having great success with the
tutorials, thanks for keeping this updated.
I am moving on to the newer tutorials however, that include the math.c file and
I am having difficulty loading this file into my eclipse project. I am finding
a few pages online, but they are definitely beyond my current scope of
experience, and I have a feeling they are overcomplicating the problem.
I am using Mac OSX and an Eclipse environment, testing and debugging on a
TMobile G1 using the 1.5/1.6 SDK. Thank you so much and keep up the good work!
Original issue reported on code.google.com by [email protected]
on 30 Jun 2010 at 7:17
See ro.brite.android.nehe02.GLRenderer for example, this Renderer uses indirect
buffer in the glVertexPointer() call.
However, this post from the android-developers mailing list explains why
indirect buffer must not be used.
http://www.mail-archive.com/[email protected]/msg49757.html
Note that after the Cupcake release, the code in the project will no longer
work as the OpenGL ES implementation correctly checks and throws an Exception
against the use of an indirect buffer.
Original issue reported on code.google.com by [email protected]
on 31 Jul 2010 at 4:28
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