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Can't find bundle for base name render, locale x_x

What steps will reproduce the problem?

1. java -jar JMugen.jar 

What is the expected output? What do you see instead?

Exception in thread "main" java.util.MissingResourceException: Can't find
bundle for base name render, locale nl_BE
    at
java.util.ResourceBundle.throwMissingResourceException(ResourceBundle.java:1539)
    at java.util.ResourceBundle.getBundleImpl(ResourceBundle.java:1278)
    at java.util.ResourceBundle.getBundle(ResourceBundle.java:733)
    at org.lee.mugen.renderer.GraphicsWrapper.init(GraphicsWrapper.java:10)
    at org.lee.mugen.test.TestMenu.main(TestMenu.java:11)
    at org.mugen.launch.Launch.main(Launch.java:13)



What version of the product are you using? On what operating system?

The OS I'm using is ubuntu.

Please provide any additional information below.

My question is what is your default locale when programming?

I tried en-US with the following command :

java -Duser.language=en -Duser.region=US -jar /Mugen/JMugen.beta/JMugen.jar

But this gives a similar output.

thanks,

Marlo

Original issue reported on code.google.com by [email protected] on 29 Jun 2009 at 9:14

unexpected error when trying to run program

What steps will reproduce the problem?
1. download jmugen
2. run jmugen
3. error, will not run program

What is the expected output? What do you see instead?
I expect it to run but instead i get an unexpected error.


What version of the product are you using? On what operating system?
windows xp SP3

Please provide any additional information below.

#
# An unexpected error has been detected by Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x7c911669, pid=3412, tid=3824
#
# Java VM: Java HotSpot(TM) Client VM (11.2-b01 mixed mode windows-x86)
# Problematic frame:
# C  [ntdll.dll+0x11669]
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

Original issue reported on code.google.com by [email protected] on 30 Mar 2009 at 2:46

Support Forum

Hi
i've just discovered your project: YOU ARE GREAT! THANKS FOR YOUR WORK!

I've found that you have a forum on Random Select: what about put some link
on google code page for the community?
i've just updated the wikipedia mugen page with currently developed mugen
engines, and i think lot of people will come to see your site.

And what about to open a section on MugenGuild.com? the other projects
(shugenDo and XNAMugen) have respective section, what about adding 1 for
Jmugen.

I'm just telling this because in my opinion a forum/section on a bigfansite
like MugenGuild, is very important to gain visibility and maybe help.

thank you so much for you efforts.

byeeee

Original issue reported on code.google.com by [email protected] on 17 Mar 2009 at 3:10

Linux?

What steps will reproduce the problem?
1. Running JMugen in Linux (I use 64 bit Ubuntu)
2.
3.

What is the expected output? What do you see instead?
The program doesn't start


What version of the product are you using? On what operating system?
I am using 64 bit Ubuntu

Please provide any additional information below.
I have tried this program on both 32 bit and 64 bit Ubuntu Linux and it
does not work.



Original issue reported on code.google.com by [email protected] on 15 Aug 2009 at 11:27

Runs too fast on my system (200+ FPS)

What steps will reproduce the problem?
1. Run JMugen
2. go into arcade mode
3. start a match

What is the expected output? What do you see instead?
A steady 60 FPS game.
200+ FPS.

What version of the product are you using? On what operating system?
r

Please provide any additional information below.
OS type doesn't matter on my system, they're all to fast.
(Linux, MacOSX, Windows).

I took a look at the source code and haven't seen any
implementation of a frame synch/limiterr.
Maybe you still must implement it.

Original issue reported on code.google.com by [email protected] on 18 Mar 2009 at 2:26

Attempt to select null character hangs a program

<b>What steps will reproduce the problem?</b>
1. run jmugen
2. go to arcade mode
3. try to select an empty character (that is none)...
4. proceed to VS screen...

<b>What is the expected output? What do you see instead?</b>
expected: To be determined.
actual: black screen
<i>
Aug 16, 2009 3:30:43 AM org.lee.mugen.renderer.jogl.JoglGameWindow display
SEVERE: java.io.FileNotFoundException:
~/workspace/JMugen.Launcher/../JMugen/resource/chars/null/null (No such
file or directory)
java.io.FileNotFoundException:
~/workspace/JMugen.Launcher/../JMugen/resource/chars/null/null (No such
file or directory)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(FileInputStream.java:137)
    at java.io.FileInputStream.<init>(FileInputStream.java:96)
    at
org.lee.mugen.fight.select.Characters.getImageFromSpriteSFF(Characters.java:203)
    at org.lee.mugen.fight.select.Characters.getBigPortrait(Characters.java:181)
    at
org.lee.mugen.core.renderer.game.vsScreen.VsScreeenRender.render(VsScreeenRender
.java:87)
    at org.lee.mugen.core.GameVsScreen.render(GameVsScreen.java:47)
    at org.lee.mugen.renderer.jogl.JoglGameWindow.display(JoglGameWindow.java:429)
    at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
    at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
    at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
    at
javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java
:452)
    at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:216)
    at java.awt.EventQueue.dispatchEvent(EventQueue.java:602)
    at
java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275
)
    at
java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
    at
java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190
)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
    at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
</i>

<b>What version of the product are you using? On what operating system?</b>
jmugen r163
OS: Linux 2.6.26-2-amd64 #1 SMP x86_64 GNU/Linux Debian squeeze/sid

Please provide any additional information below.
Attached a temporary fix for the problem.
When you try to select a null character nothing happens.
But maybe we should do something?

Reason:
VS screen tries to load an image file from location:
data/chars/<charname>/<charname>*
But no such file exist, so we get a NullPointerException.
Null ref is returned from GameSelect.getSelectedSprite(Point p)

Original issue reported on code.google.com by [email protected] on 15 Aug 2009 at 11:35

Attachments:

Can't checkout the code: 400 Bad Request error

Nice work man, just a slight problem with checking out the code...

What steps will reproduce the problem?
1. svn checking out http://jmugen.googlecode.com/svn/trunk/
2. get a 400 Bad Request error

What is the expected output? What do you see instead?

I always get this error: 
"svn: Server sent unexpected return value (400 Bad Request) in response to
REPORT request for '/svn/!svn/vcc/default'"

What version of the product are you using? On what operating system?

Windows XP, trying to check out lastest from trunk.

Please provide any additional information below.

Just wondering should the svn url be https instead of http? When I try
https I can't log in.

Original issue reported on code.google.com by [email protected] on 23 Apr 2009 at 12:17

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