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Automatically exported from code.google.com/p/glint-ui
If a node is created and some animation is triggered while node is initialized
(set alpha to 0, set
alha transition and then set alpha to 255), the animation will snap the
pre-trigger values but will
not be added to a list of pending animations of RootUI. If the node is later
hooked up to the RootUI,
it will not play the animation.
It is not clear to me that it should work though, I've just happened to stumble
on it. Perhaps I just
need to implement 'reveal' animation.
Original issue reported on code.google.com by [email protected]
on 18 Jun 2008 at 9:47
Especially on big nodes in debug mode. In retail, compiler does magic and
optimizes it well but... It still blurs the area behind the opaque
foreground... Shouldn't do it :-)
Original issue reported on code.google.com by [email protected]
on 28 Jun 2008 at 1:12
... because of #include "glint/include/foo.h" style of including.
It works when a root directory is named "glint" and -I.. option is used.
Need to add 'glint' as a root dir.
Original issue reported on code.google.com by [email protected]
on 31 May 2008 at 2:34
No steps, I'm just looking at code of AnimationTimeline::Cancel(..).
It queues a work item but what if the node in questin willb e deleted in
the meantime? One fix would be to add this item as member to
AnimationTimeline and when AT is deleted (with the node), to set some flag
in the work item to avoid actual work.
Original issue reported on code.google.com by [email protected]
on 20 Jun 2008 at 8:49
Load this into glint_pad:
<ImageNode xmlns="http://www.google.com/glint"/>
Original issue reported on code.google.com by [email protected]
on 27 Jun 2008 at 6:36
Row.cc/line 351 - checks if incoming distribution is not the same as
previous one but does not update the previous one at the end.
Original issue reported on code.google.com by [email protected]
on 10 Jun 2008 at 7:29
If a node is created and some animation is triggered while node is initialized
(set alpha to 0, set
alha transition and then set alpha to 255), the animation will snap the
pre-trigger values but will
not be added to a list of pending animations of RootUI. If the node is later
hooked up to the RootUI,
it will not play the animation.
It is not clear to me that it should work though, I've just happened to stumble
on it. Perhaps I just
need to implement 'reveal' animation.
Original issue reported on code.google.com by [email protected]
on 18 Jun 2008 at 9:47
..because it'sthe same thing.
Original issue reported on code.google.com by [email protected]
on 20 Jun 2008 at 7:18
obvious omission. should call ReleaseBitmap internally and set a new
pointer. Ownership is transferred, as everything in Glint.
Original issue reported on code.google.com by [email protected]
on 10 Jun 2008 at 7:35
What steps will reproduce the problem?
1. svn checkout ... .\
2. make
What is the expected output? What do you see instead?
d:\wrk\dev\glint\win32>make
d:/wrk/dev/glint/win32/third_party/gnu_tools_win32/files/make.exe prebuild
prebuild is done.
d:/wrk/dev/glint/win32/third_party/gnu_tools_win32/files/make.exe tests
Compiling without generating dependency information (Win32)
cl -I.. -Ibin-dbg/win32-i386 /nologo -DSTRICT -D_UNICODE -DUNICODE -DWIN32
-D_CR
T_SECURE_NO_DEPRECATE -D_WINDOWS -DWINVER=0x0500 -D_WIN32_WINNT=0x0500
-D_AFX_AL
L_WARNINGS -D_DEBUG=1 -DXML_STATIC -Ithird_party/expat/v2_0_1/source/lib
-DCOMPI
LED_FROM_DSP -DGLINT_ENABLE_XML -DDEBUG=1 /c
/Fo"bin-dbg/win32-i386/xplat_obj/a
llocator.obj" /Fd"bin-dbg/win32-i386/xplat_obj/allocator.pdb" /W3 /WX /GR-
/Gy /
Gd /Zi /MTd -D_HAS_EXCEPTIONS=0 /TP /J crossplatform/allocator.cc
allocator.cc
crossplatform/allocator.cc(26) : fatal error C1083: Cannot open include
file: 'g
lint/include/allocator.h': No such file or directory
make.exe[1]: *** [bin-dbg/win32-i386/xplat_obj/allocator.obj] Error 2
d:\wrk\dev\glint\win32\third_party\gnu_tools_win32\files\make.exe: ***
[default]
What version of the product are you using? On what operating system?
Glint Revision:44.
I use the Vista
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 30 Jul 2008 at 6:15
Button::NineGrid::nine_grid_ == NULL and it breaks with callstack below.
Need to check for NULL entering NineGris::OnDraw.
notifier.exe!glint::Bitmap::size() Line 63 + 0xa bytes C++
notifier.exe!glint::Button::GetGrid(glint::GridStops *
grid=0x0012f9ec) Line 200 + 0x13 bytes C++
> notifier.exe!glint::NineGrid::OnDraw(glint::DrawStack *
stack=0x0012fc44) Line 111 + 0x17 bytes C++
notifier.exe!glint::Node::Draw(glint::DrawStack *
stack=0x0012fc44) Line 493 + 0x11 bytes C++
notifier.exe!glint::Node::Draw(glint::DrawStack *
stack=0x0012fc44) Line 498 + 0xc bytes C++
notifier.exe!glint::Node::Draw(glint::DrawStack *
stack=0x0012fc44) Line 498 + 0xc bytes C++
Original issue reported on code.google.com by [email protected]
on 16 Jun 2008 at 8:45
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