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Hook initialized animations when node joins the tree.

If a node is created and some animation is triggered while node is initialized 
(set alpha to 0, set 
alha transition and then set alpha to 255), the animation will snap the 
pre-trigger values but will 
not be added to a list of pending animations of RootUI. If the node is later 
hooked up to the RootUI, 
it will not play the animation.

It is not clear to me that it should work though, I've just happened to stumble 
on it. Perhaps I just 
need to implement 'reveal' animation.

Original issue reported on code.google.com by [email protected] on 18 Jun 2008 at 9:47

Shadow on NineGrid is slow

Especially on big nodes in debug mode. In retail, compiler does magic and 
optimizes it well but... It still blurs the area behind the opaque 
foreground... Shouldn't do it :-)

Original issue reported on code.google.com by [email protected] on 28 Jun 2008 at 1:12

Hook initialized animations when node joins the tree.

If a node is created and some animation is triggered while node is initialized 
(set alpha to 0, set 
alha transition and then set alpha to 255), the animation will snap the 
pre-trigger values but will 
not be added to a list of pending animations of RootUI. If the node is later 
hooked up to the RootUI, 
it will not play the animation.

It is not clear to me that it should work though, I've just happened to stumble 
on it. Perhaps I just 
need to implement 'reveal' animation.

Original issue reported on code.google.com by [email protected] on 18 Jun 2008 at 9:47

Can not compile on Vista

What steps will reproduce the problem?
1. svn checkout ... .\
2. make

What is the expected output? What do you see instead?
d:\wrk\dev\glint\win32>make
d:/wrk/dev/glint/win32/third_party/gnu_tools_win32/files/make.exe prebuild
prebuild is done.
d:/wrk/dev/glint/win32/third_party/gnu_tools_win32/files/make.exe tests
Compiling without generating dependency information (Win32)
cl -I.. -Ibin-dbg/win32-i386 /nologo -DSTRICT -D_UNICODE -DUNICODE -DWIN32
-D_CR
T_SECURE_NO_DEPRECATE -D_WINDOWS -DWINVER=0x0500 -D_WIN32_WINNT=0x0500
-D_AFX_AL
L_WARNINGS -D_DEBUG=1 -DXML_STATIC -Ithird_party/expat/v2_0_1/source/lib
-DCOMPI
LED_FROM_DSP  -DGLINT_ENABLE_XML -DDEBUG=1 /c
/Fo"bin-dbg/win32-i386/xplat_obj/a
llocator.obj" /Fd"bin-dbg/win32-i386/xplat_obj/allocator.pdb" /W3 /WX /GR-
/Gy /
Gd /Zi /MTd -D_HAS_EXCEPTIONS=0 /TP /J   crossplatform/allocator.cc
allocator.cc
crossplatform/allocator.cc(26) : fatal error C1083: Cannot open include
file: 'g
lint/include/allocator.h': No such file or directory
make.exe[1]: *** [bin-dbg/win32-i386/xplat_obj/allocator.obj] Error 2
d:\wrk\dev\glint\win32\third_party\gnu_tools_win32\files\make.exe: ***
[default]

What version of the product are you using? On what operating system?
Glint Revision:44.
I use the Vista 

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 30 Jul 2008 at 6:15

If Button does not have nine-grid specified, it crashes on rendering.

Button::NineGrid::nine_grid_ == NULL and it breaks with callstack below.
Need to check for NULL entering NineGris::OnDraw.

    notifier.exe!glint::Bitmap::size()  Line 63 + 0xa bytes C++
    notifier.exe!glint::Button::GetGrid(glint::GridStops * 
grid=0x0012f9ec)  Line 200 + 0x13 bytes C++
>   notifier.exe!glint::NineGrid::OnDraw(glint::DrawStack * 
stack=0x0012fc44)  Line 111 + 0x17 bytes    C++
    notifier.exe!glint::Node::Draw(glint::DrawStack * 
stack=0x0012fc44)  Line 493 + 0x11 bytes    C++
    notifier.exe!glint::Node::Draw(glint::DrawStack * 
stack=0x0012fc44)  Line 498 + 0xc bytes C++
    notifier.exe!glint::Node::Draw(glint::DrawStack * 
stack=0x0012fc44)  Line 498 + 0xc bytes C++

Original issue reported on code.google.com by [email protected] on 16 Jun 2008 at 8:45

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