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Psychotic Horror Game Development for Unity
unity 5 does automatic lightmapping
green diagonals = doors
blue shit = destroyed wall
black rooms = bad
yellow horizontals = stairs
green dot = player spawn
dark red dot = AI spawn
This is just an idea for the first floor. We could make improvements as we go. I have tried to keep the symmetry relatively similar so the player feels lost in rows of rooms that are not distinctive. Upon exploring the map the player will find that there are unique areas and will eventually be able to orient themselves. The player starts with the option to run outside (we can either discourage this with a sign or note or something or just let them die) so they learn that they need to use the building to their advantage. The AI is positioned to block they player from entering the main lobby immediately, but they will be able to see it. Most people are going to flock to open areas, so they will feel compelled to explore the right wing and then make their way towards the lobby when the AI follows them. Then they will dick around in the left wing and that will probably be where the demo ends. When we continue they will instead make their way up the stairs. Like I said earlier we dont have to restrict the player from going outside we just need to have absolutely no obstacles out there so the AI will inevitably kill them if they try to just run away from the building. Basically so leaving the building is the equivalent to going into a dead end room.
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