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View Code? Open in Web Editor NEWCinder block for Most Pixels Ever big-screens framework
Cinder block for Most Pixels Ever big-screens framework
The "isOnScreen" functions should work in 3D mode
App generation can be made easier with a block template. Use MPEBasic as the source.
The new version of cinder uses a shader pipeline and some of the existing gl calls no longer exist.
When a MPE app launches the console logs out the following error:
"ERROR: Could not find master dimensions settings"
However, the master dimensions are in the XML file and the values are set.
hi,
I'm using this block with Cinder 0.9, although it compiles well, the application freezes at start.
Can you have a look?
Thank you
Bruce
I'm curious whether MPE will work for a large video texture across multiple machines. I've tried Quicktime but having some problems with that, Will this work with HAP or another codec if I'm running on a windows or linux machine?
Use the template flow as the basis of the tutorial. Additionally, remove the MPEBasic sample, since it doesn't do anything more than serve as a template.
See the OpenFramework player:
Seems to be an issue with SimpleGUI. Maybe try using ParamsGl..
Add the option of loading a settings file as a resource (with loadResource) rather than as an asset. This is supported with Cocoa but not with Windows.
I feel like we don't need the deprecated separate first protocol. We won't have anyone using this with the out of date servers. What do you think?
E.g. a vertical or diagonal orientation. 3D camera currently only accounts for horizontal shift.
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