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Big Screens Ideas and Experiments
This is a pretty low priority, since it's mainly texture fillers
Serialize time and duration so the grids can automatically transition as the app progresses
Some kind of audio-reactive spheres that spin on screen.
Component particles should react to FFT data from audio.
Need to make the dynamic geometry for the opponent. Also need to create a small amount of depth lighting to accentuate the geometry.
talk about what i was thinking about.
Most likely there will be many aspect ratios within the content classes. Need to make the rendering window not care about the aspect ratio and render properly no matter what the aspect ratio.
Box 2D sandbox that uses camera input to disrupt the scene
We'll flip through these next friday. Specifically looking for 3 "worlds", what forces live in those worlds and what our representations might be.
Variables will be held in subclasses because much will be needed by specific scenes. Content should just be specific Interface so that rendering through scenewindow interface will be easier no matter what the scene is showing.
Write a demo sketch for multiple cameras converging into a single scene
Fill in the gaps
Use iPad to manipulate a fluid sim:
https://forum.libcinder.org/topic/cinderfx-fluid2d-for-cinder-0-8-5
https://github.com/chaoticbob/CinderFx
In the Advanced tank model, there's a line connecting one of the treads and the front of the tank body. This should be cleaned up.
Use a billboarded PNG at the moment it explodes
Add muzzle flare
Add trajectory line
Add more robust collision detection (and use it for the ground plane)
We want to differentiate the characters to make it somewhat obvious that they're not the same. Here are some options:
These should basically look the same, but possibly:
Add easy control for different scenes.
We'll flip through these next friday. Specifically looking for 3 "worlds", what forces live in those worlds and what our representations might be.
Vertical bands that span the screen. Camera vision tracks movement that "plays" or "plucks" the strings and plays audio.
Make a simple MPE app that we can preview some storyboards
Make render a pure virtual and probably some camera stuff so that we can get the correct transformations from the content. Probably other pure virtuals as well. Still thinking about that.
Tank and ground need to be able to easily rip apart.
Go through and pull the common uniforms and bind once.
3 Minutes of content to play on Friday Sept 13
The app should have a clock that we can peg the content transition to.
The prototype should have 3 minutes worth of layouts that transition so we can get a feel for the scale, timing, etc.
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