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bigscreens's Issues

Chart junk

This is a pretty low priority, since it's mainly texture fillers

[Sketch] Sin Balls w/ Music

Some kind of audio-reactive spheres that spin on screen.
Component particles should react to FFT data from audio.

Dynamic Geometry for Opponent

Need to make the dynamic geometry for the opponent. Also need to create a small amount of depth lighting to accentuate the geometry.

Create battle storyboards

We'll flip through these next friday. Specifically looking for 3 "worlds", what forces live in those worlds and what our representations might be.

WindowImpl - Content should hold no variables

Variables will be held in subclasses because much will be needed by specific scenes. Content should just be specific Interface so that rendering through scenewindow interface will be easier no matter what the scene is showing.

Tank line artifact

In the Advanced tank model, there's a line connecting one of the treads and the front of the tank body. This should be cleaned up.

Character Differentiation

We want to differentiate the characters to make it somewhat obvious that they're not the same. Here are some options:

These should basically look the same, but possibly:

  • Different scores / languages / charts

Create battle storyboards

We'll flip through these next friday. Specifically looking for 3 "worlds", what forces live in those worlds and what our representations might be.

[Sketch] "Strings"

Vertical bands that span the screen. Camera vision tracks movement that "plays" or "plucks" the strings and plays audio.

Enhanced Tank

  • Break apart tank to make gun directional
  • Ability to fire shots
  • Spinning wheels (perhaps remove the treads?)

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