mesh segmentation, parameterization, and texture atlas packing.
[1] Least Squares Conformal Maps for Automatic Texture Atlas Generation: https://www.cs.jhu.edu/~misha/Fall09/Levy02.pdf
[2] D-Charts_Quasi-Developable Mesh Segmentation: https://sci-hub.se/10.1111/j.1467-8659.2005.00883.x https://www.cs.ubc.ca/~vlady/dcharts/dcharts_eg.pdf
[3] Boundary First Flattening: https://github.com/GeometryCollective/boundary-first-flattening
[4] xatlas-web: https://github.com/MozillaReality/xatlas-web
[5] xatlas: https://github.com/jpcy/xatlas