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aimage's Issues

iOS10 kCGImagePropertyGIFDictionary or kCGImagePropertyPNGDictionary

    var frameProperties = [CFDictionary]()
    if(imageProperty.imageType == ImageType.Gif){
        frameProperties = imageProperties.map(){
            let propertyGIFDic =  CFDictionaryGetValue($0,unsafeAddressOf(kCGImagePropertyGIFDictionary))
            return unsafeBitCast(propertyGIFDic,CFDictionary.self)
        }//gif
    }
    else if(CFDictionaryContainsKey(imageProperties[0],unsafeAddressOf(kCGImagePropertyPNGDictionary))){
        frameProperties = imageProperties.map(){
            unsafeBitCast(CFDictionaryGetValue($0,unsafeAddressOf(kCGImagePropertyPNGDictionary)),CFDictionary.self)
        }//apng
    }

Compile error

Multiple commands produce '/Users/zss/Library/Developer/Xcode/DerivedData/GifTest-bpfttbarcugddsfbqavvzsqcrckt/Build/Products/Debug-iphonesimulator/AImage/AImage.framework/Info.plist'

Unable to bridge NSNumber to Float

I have know idea what I'm doing wrong but it's crashing since swift 4.1
` }

    let frameDelays: [Float] = frameProperties.map() {
        var delayObject: AnyObject = unsafeBitCast(CFDictionaryGetValue($0, Unmanaged.passUnretained(kCGImagePropertyGIFUnclampedDelayTime).toOpaque()), to: AnyObject.self)
        if (delayObject.floatValue == 0.0){
            delayObject = unsafeBitCast(CFDictionaryGetValue($0, Unmanaged.passUnretained(kCGImagePropertyGIFDelayTime).toOpaque()), to: AnyObject.self)
        }
        return delayObject as! Float   // <-- error occurs here
    }
    return frameDelays
}`

发生闪白现象

swift4.0 版,播放完一次gif之后会像闪光灯一样闪烁1秒

Crash on Swift 4.1

Hi.
There was no problem with Swift 4.0 but on Swift 4.1 on timerFired() func there is a crash on this line:

    `let nextAt = ((self.indexAt)+1)%(self.aImage!.displayIndex.count)`

and it says:
Fatal error: Remainder of division by zero

IOS 10 EXC_BAD_ACCESS

Have setted all parameter as Readme File specified, in the moment of excecution at line 61 AImage.swift file occurs EXC_BAD_ACCESS trying check CFDictionaryContainsKey(imageProperties[1],unsafeAddressOf("{GIF}"))

Provide a way to stop a GIF

In one of my previous PR I had put a stopGIF() function. This allows for UIViewController that stays in the view hierarchy. For instance in the case of an UINavigationController push, it allows to stop GIFs in the viewDidDisappear, which prevent undisplayed GIFs to hog on the CPU.

An even better way would be to automatically stop any GIF that is not displayed.

Slows down entire app: suggestions?

Hi, I'd like to inquire about the app's performance in general. I understand it slows down the view it's in, but it currently seems to be affecting the entire app (I have an iCarousel running in the main View).
I have a single apng sitting in my SettingsViewController and display it in the footer view of the table. It's loaded with imageview.APlay();. Do I need to somehow use iamgeview.AStop(); in order for it not to affect the rest of the app? I understand this is a noob question, I'm just slightly confused by how slow the entire app has become all of a sudden.

Thanks a bunch!

Possible off-by-one error in calculating the AImage `displayIndex` array.

I have a two-frame gif and only the first frame shows. With a three-frame gif only two frames animate back and forth. One frame is being dropped. I think it has something to do with the displayIndex array on AImage, but I can't understand the logic in the calculateFrameDelay function well enough to figure out exactly what is causing the issue.

_cacheKey` is nil...

fatal error: unexpectedly found nil while unwrapping an Optional value

JWAnimatedImageView.Swift Line 74 -> _cacheKey is nil...

Cocoapods

I'd be cool to also add Cocoapods support. I done this implementation myself last week for my library. Just follow this post and this checklist.
Lemme know if you need any help! 😄

iOS10?

Not really a code issue, really a documentation/README issue. Your README says this code hasn't been updated since April 2016 but of course it has. Also, FLAnimatedImage has had issues (or reported issues) with iOS 10. Have you tested with iOS10 yet? if you would just update the README you can then delete or close this issue.

Thanks for creating this repository!

gif speed getting faster

i did set imageView on collectionViewCell and i have data.
so there is serveral cells.
i played gif more and more.
gif spped getting faster.

Comparison to FLAnimatedImage

Hey @wangjwchn, thanks for open sourcing this! I was using FLAnimatedImage in a project several weeks ago and had to abandon GIF support because of the memory issues. Although in Xcode it would show never ending memory growth, I wasn't experiencing an actual memory leak, it was just that the caching system they had implemented was poor and was causing really high transient counts in Instruments.

I would love to run some tests and compare JWAnimatedImage's transient counts to FLAnimatedImage's.

Framerate increasing in a reuse context

When using GIFs on a UICollectionView cell that is reused, the framerate does increase exponentially. A great addition would be to set a maximum framerate.

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