walzer / deprecated-3d-engine-prototype Goto Github PK
View Code? Open in Web Editor NEWJust a prototype. Please use latest cocos2d-x version for official 3D features.
Just a prototype. Please use latest cocos2d-x version for official 3D features.
is there a log file to see what error occurred?
Hello, guys,
I can't checkout the repo with svn client because you have ".svn" folders committed. Could you please delete all ".svn" folders?
Thanks!
please solve this problem
hi. there is a bunch of questions for me to make the whole thing work.
well, I have started from the beginning: got the newest code from here, launched build/cocos3d-win32.vc2012.sln with vs2010, linked cocos2d, chimpmuk and cocosDenshion from my cocos2d-x 2.2 repository and.... error MSB8008.
so I have several common questions:
thanks!
create a new project use Cygwin,can not found build_native.sh when compile project
after black dos window shows for a second, ModelExporter will exit.
os:win7
but i can run ModelEditor on this PC.
First of all congrats on your project. I am trying to learn cocos2d on Ubuntu.
I'd like to use your 3D version. Do Linux users have a chance to use it soon?
Regards
Kenn
I want to create my project with cocos2d-x v3.0 and cocos3d-x.So i want to know the time.Thanks.
You did a great job in cocos3d-x! Do you have a plan on release 3d tools sources? I want to experiments with it, but it's localized in unknown for me language.
I was try to run ModelExporter.exe and have a crash:
cocos3d-x-develop\tools\3DTools>ModelExporter.exe model_name.fbx
Loading FBX file.
Loading Scene.
Triangulate.
Load nodes.
Loading animations.
Optimizing.
Saving binary file: model_name.ckb
Unhandled exception: System.Runtime.InteropServices.SEHException
в std._Xout_of_range(SByte* )
в std.basic_string<char,std::char_traits,std::allocator >.assign(basic_string<char,std::char_traits,std::allocator >* , basic_string<char,std::char_traits,std::all
ocator >* _Right, UInt32 _Roff, UInt32 _Count)
в std.basic_string<char,std::char_traits,std::allocator >.substr(basic_string<char,std::char_traits,std::allocator >* , basic_string<char,std::char_traits,std::all
ocator >* , UInt32 _Off, UInt32 _Count)
в cocos3dtool.Material.writeText(Material* , basic_string<char,std::char_traits,std::allocator >* workDirectory, basic_string<char,std::char_traits,std::allocator >* fil
epath)
в cocos3dtool.CKBFile.saveMaterial(CKBFile* , basic_string<char,std::char_traits,std::allocator >* workDirectory, basic_string<char,std::char_traits,std::allocator >* fi
lepath)
в cocos3dtool.SceneConverter.write(SceneConverter* , basic_string<char,std::char_traits,std::allocator >* filepath, Boolean bCreateMaterial)
в _mainCRTStartup()
could you tell me where I wrong?this error occur in make it.Detail in follow:
Android NDK: jni/Android.mk: Cannot find module with tag '2d' in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
Android NDK:
jni/Android.mk:26: *** Android NDK: Aborting. 。 stop。
make: Leaving directory '/cygdrive/e/cocos3d-x/projects/fishjoy/proj.android'
Trying to compile a new project, right out of the box, gives the following error:
Undefined symbols for architecture i386:
"cocos3d::C3DDeviceAdapter::getInstance()", referenced from:
cocos3d::C3DRenderSystem::C3DRenderSystem() in C3DRenderSystem.o
I am using latest XCode 5.1 version on OSX Mavericks
whatever the value u setted,the sprite always show in the same position(0,0,0)
when launch, pop error window says:"Windows cannot access the specified device, path, or file. You may not have the appropriate permission to access the item".
Waiting for cocos2d-x!
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