Code Monkey home page Code Monkey logo

7drl2016's People

Contributors

walsh9 avatar

Stargazers

 avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

Forkers

gmohre litmres

7drl2016's Issues

Add touch controls

The only actions are four directions. It should be easy to add swipe moves and / or some onscreen tap buttons

Add sounds

Sounds cues for

  • level start
  • player death
  • enemy death (crushed by crate)
  • crate break
  • crate explosion
  • decoy death
  • gate unlock

Maybe

  • pickup get
  • decoy created
  • enemy mode change

Improved level generation

Possibilities

  • Place impassable walls during generation.
  • Sometimes, use symmetry to create pretty levels.
  • Sometimes, place prefab terrain shapes.

Remove Pixi dependency

We only use it to preload assets and draw tiles (with fancy color tints and indexed with a fancy json file but still).
I don't think we need all of Pixi just for that.

Inter-tile animation

Some things would be more clear with smooth inter tile animation. It would also look cool.

Add UI to mute/unmute sound.

#4 will need some sort of UI.

At the very minimum mute, a mute/unmute key and some sort of onscreen indicator for mute status.

Enemies can skip movement in certain situations

When enemies fall back to the randomWalk action, it only tries one direction before giving up.

It should try them all, so enemies don't skip a move when they have an available move.

(The player can't wait, so it's not great consistency if enemies wait)

Cooler crates

Crate that digs through ground below it (:arrow_down:) seems like kind of a dud.
A crate that creates walls could be good (have to make sure it's not easy to make level unwinnable with this though)
Think of some other ideas. More variety!

Turn order is confusing...

Everything takes turns in order and sometimes this causes inconsistencies.

Example: One crate explodes and clears dirt from beneath another crate. Does that crate fall this turn? Right now it depends on whether the crate already took its 'action' this turn or not.

Similar but less obvious issues with enemies.

Possible fix:

  • Separate actions into phases? e.g. crate falling phase (maybe gravity gets its own turn?), crate breaking phase, etc...?

Is this really a big deal?...

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.