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voidcrew-lrp's Issues

[BUG] Most ships have broken ORM ore insertion points.

Round ID: 340 (Voidcrew-LRP)

Reporting client version: 514.1571

Basically every ship I played so far has this problem, where the ORM just has broken ore insertion point. And those are strangely enough not fixable by rotating the ORM, the insertion and extraction points just stay the same. Some ships also spawn with the ore insertion point being blocked by a wall, like Mechaton
image

You can still insert ores into the ORM through clicking it, but you don't get points like that, for some reason, which is well, not perfect...

image
image

After landing the ship, getting some ores, and moving it. You can clearly see that even after rotating and moving it, the insertion point doesn't change, and stays in the same place as it was before moving, albeit the rotation of the ship after landing IS affecting it, moving the insertion point from the east to the south.

After reassembling the ORM, the insertion point seems to be moving to the north, and then again, staying there no matter what direction ORM is rotated to. As you can see, now it doesn't collect the ore from the south, as it did before, but only does it from the north.
image
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[BUG] Various Syndicate ID shortcomings

Round ID: Not relevant but....

310

Testmerges: Not relevant, but here, I guess.

#175: 'Adds the Mechaton-Class Robotics Production Facility (Improved)' by DAKKA-WAAAGH at commit 52a7b9bc72
#234: 'Dehardcodes overmap planet spawning' by SuperNovaa41 at commit c9c5ee7d05
#216: 'Add some safety to overmap/dynamic interaction' by Dennok at commit 08e854ecf7

Reproduction:

When joining a syndicate ship, your ID will lack all of the following:
Name
Age
Job
Account (this is easily fixed yourself, but still)

Additionally, you have to pay to get things from your own vendor. More than you can really afford. Meanwhile the shitsec and captains of NT ships can get everything out of YOUR SYNDICATE VENDOR for FREE.

These are mostly known but I figured it was a good idea to make an actual issue report on git.

Examples from the Courage-class, added 2/24/22:
image
image

Blood rites healing text doesn't know who it belongs to

Issue reported from Round ID: 340 (Voidcrew-LRP)

Reporting client version: 514.1580

Use Blood Rites to heal someone else, get a message saying they are fully healed by THEIR Blood Rites, even though YOU are the Blood Rites-er.
image

[BUG]test

Round ID:

Testmerges:

Reproduction:

[BUG] Loadout Uniforms don't save properly.

Round ID:

N/A

Testmerges:

N/A

Reproduction:

Buy the Galaxy Suit or any other suit using 7500 coins, equip it, set your jumpsuit to loadout items, when you close out of character config and go back in, you appear naked, if you go to character setup, you get the default jumpsuit, and your outfit only appears when you click on gear again.

[BUG] The IC and Ghost tabs are missing from the top-right of the screen

Round ID:

Every round. I first noticed it one or two weeks ago.

Testmerges:

Doesn't matter.

Reproduction:

I log on the server and my tabs are missing. Restarting byond, deleting its cache, updating to a newer version or deleting IE cache did not solve the issue. A friend told me they had the same bug.
unknown

Snow tile unable to remove

Issue reported from Round ID: 253 (Voidcrew-LRP)
Place a snow tile on a Sand planets tile as I was building a ship. I was unable to remove the tile and had no luck.. Nothing worked
Reporting client version: 514.1578

Zealot's Blindfold Shitcode

Issue reported from Round ID: 340 (Voidcrew-LRP)

Reporting client version: 514.1580

Cultists cannot use zealots blindfold, attempting to do so treats them like non-cultists, blinding them and knocking them down (stunning them? whichever it is codewise.)

Survivor Suit Hood Missing Icon

Issue reported from Round ID: 271 (Voidcrew-LRP)

Reporting client version: 514.1571

The survivor suit (found off survivor fauna on sand planet or on the shetland-class) has no item sprite for the hood. When the hood is up, the slot in your inventory for headgear will SEEM empty.
image

Gasses refuse to sell

Round ID: Private server

When a canister is sold on a cargo hold pad, no matter the purity of the gas in the canister, the gas is not sold and only the canister is valued ignoring the gas completely

[BUG] Felinid Tail and Ear settings don't save

Round ID:

N/A

Testmerges:

N/A

Reproduction:

choose felinid as your race, select any tail and ear setting, cry as whenever the round restarts or you select another character it reverts to none

[BUG] Landing sometimes break ship.

Round ID:

Testmerges:

Reproduction:

Land on planet (or another POI) with destroyed pill on it. You need exaxtly land on pill.
See like half of ship lost in space and half landed on planet.

Seems like turf with crioconsole can't be deleted by shuttle landing.

scrnshot1

[BUG] Courage Class Ship's ion thruster rechargers do not have a windoor on them.

Round ID:

175

Reproduction:

The Courage class as said in the title doesn't have the windoors on the rechargers but rather a reinforced directional window. Since you need to set them up, the reinforced window doesn't allow you to set them up.

Buy the courage class ship, go to where the engines are and see for yourself that they do not have a windoor.

[BUG] AI loses Eye when ship docked

Round ID:

178

Testmerges:

Reproduction:

  1. Be AI on the ship
  2. dock to a planet
  3. get spammed by million of "ERROR: Eyeobj not found. Creating new eye..." messages
  4. Profit
  5. ???
  6. Somehow get everyhing fixed after 5 mins or so

Xenobiology Console not-quite a softlock

Issue reported from Round ID: 173 (Voidcrew-LRP)

Reporting client version: 514.1571

Using a xenobiology console creates a camera eye. When the ship moves, this eye is left behind. Inititally, this happened when my ship left a planet, but I was able to bring the eye back to the ship using the jump to camera button. When we landed on another planet, however, the console only shows black, and none of the buttons, including the one to exit the console, work.

image

I think the camera eye was deleted when the ship left hyperspace, maybe? Not sure. Possibly an issue for other cameras/AIs.

Edit: I thought this was a softlock but you can actually get out on your own by laying down. Still, though.

Detroit: SS13

Issue reported from Round ID: 220 (Voidcrew-LRP)

Reporting client version: 514.1569

I was trying to sell some Frost Diamonds and Draconic Amber with a cargo hold pad.

Then suddenly while I was standing on it, a FUCK TON of my stuff got ripped off me. And apparently sold.

I REALLY feel like this shouldnt be intentional. It should only sell items that are laying down. It shouldnt sell the contents off a PERSON.

Motherfuckers sold my stuff right off my back, cant have shit in Voidcrew.

[BUG] Ruin maps that need fixing

About

These are errors caught by our new map compiling test that need fixing.

_maps/RandomRuins/IceRuins/icemoon_surface_corporate_rejects.dmm:78:error: undefined type: /obj/machinery/power/port_gen/pacman/mrs
_maps/RandomRuins/IceRuins/icemoon_surface_corporate_rejects.dmm:83:error: unknown type
_maps/RandomRuins/RockRuins/rockplanet_miningexpedition.dmm:169:error: undefined type: /obj/machinery/vending/mining_equipment
_maps/RandomRuins/RockRuins/rockplanet_miningexpedition.dmm:171:error: unknown type
_maps/RandomRuins/RockRuins/rockplanet_ore_proccessing_facility.dmm:83:error: undefined type: /obj/machinery/vending/mining_equipment
_maps/RandomRuins/RockRuins/rockplanet_ore_proccessing_facility.dmm:85:error: unknown type
_maps/RandomRuins/RockRuins/rockplanet_lab.dmm:103:error: undefined type: /obj/machinery/vending/mining_equipment
_maps/RandomRuins/RockRuins/rockplanet_lab.dmm:105:error: unknown type
_maps/RandomRuins/SpaceRuins/wizardmaze.dmm:1:error: bad type or variable: portalnumero9
_maps/RandomRuins/SpaceRuins/wizardmaze.dmm:1:error: expected )
Failed to load map file /home/runner/work/Voidcrew-LRP/Voidcrew-LRP/_maps/RandomRuins/SpaceRuins/wizardmaze.dmm.

Docked on hyperspace.

Issue reported from Round ID: 289 (Voidcrew-LRP)

Reporting client version: 514.1578

expanded pill ship moving on space. It docks, but for some reason on hyperspace.

[BUG] nanites dont make R&D points

Round ID: 95

nanites dont make nanite R&D points so you are stuck with the first nanite node

Testmerges: #2: 'Weathers' by Jackriip at commit f0d5150

#9: 'Nooper class shuttle' by gamergirlpiss at commit 6cb57a7
#10: '[DO NOT MERGE] Adds a logger to the LateChoices proc' by SuperNovaa41 at commit 890b71a

Reproduction: get nanites link them to R&D setup get all nanite R&D programs none of them work at all

[BUG] you cant make platings on planets

if you're trying to expand your ships floor, you can place the floortiles just fine. the issue is that when you takeoff into space, theres no plating under the floors. if the floors get crowbarred up, it's just space beneath it. this also causes issues with pipes/wires that are placed on planet tiles instead of plating - they get deleted once you go to space.

Ships can go extremely fast

This was tested in round ID 167. Ships can go extremely fast as there is no cap to how fast you can go. This isn’t really a bug, but more of an oversight.

[FEATURE] Mining on a planet with an atmosphere shouldn't leave no air

Name of feature: Mining on planets shouldn't create an airless turf

Additional Info:

Mining on planets with a breathable atmosphere is rather annoying when you have to use an oxygen mask because it takes way, way too long for the turfs to fill with air. It should probably just create a turf with air instead.

[BUG] Crusher Multiple Shrunken

Issue reported from Round ID: 173 (Voidcrew-LRP)

Reporting client version: 514.1577

You can add multiples Shrunken skulls in the crusher, doing it shoot 1,2 seconds faster, it become really OP

image

[FEATURE] Popup button for respawning

Name of feature:

The respawn button is a little hidden away on the OOC tab and I think it might be hard for new players to realize that you can respawn on Void Crew. Would be nice to have a little popup when you can respawn and maybe even a timer overlay counting down.

Mining Scanners Are Kill

Issue reported from Round ID: 271 (Voidcrew-LRP)

Reporting client version: 514.1571

Automatic mining scanners and advanced automatic mining scanners are not available in the mining rewards vendor.

Scrapper (Not B) Ship broken.

Issue reported from Round ID: 209 (Voidcrew-LRP)

Reporting client version: 514.1569

scrapper broke
I get to see this lovely image, then I wait.... and I wait.... then I wait more.... soon coming to realize that I dont think the ship is coming any time soon.

I looked on the shiptest wiki and the shiptest maps and the Scrapper can be found nowhere. Does it just not exist? If so, why is it available for purchase then?

I feel like it should either be removed or fixxed, whatever may be wrong with it.

[FEATURE] Expanding shuttles is weird on planets

Name of feature: Expanding shuttles on planets should be easier

Additional Info:

If you expand a shuttle on a planet, you can't expand it with the shuttle expansion permit because it's a "restricted area". However, if you use the "create new area" button next to the skills/crafting buttons, THEN use the shuttle expansion permit, it allows you to expand the area. I feel like there is some unintentional behavior here. If you can't create an area in a restricted one with the permit, then you shouldn't be able to do so with the button.

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