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geo's Issues

Shape detection is too unreliable

Currently, shapes are not recognized as well as they should be, as pointed out by many uses on Twitter.

https://twitter.com/kevin1themorgan/status/1369436721968996364
https://twitter.com/ayameart/status/1369643717334859779
https://twitter.com/EugenicsOdyssey/status/1369595972037320706

I think this will mostly require tightening up the ratios we use, and limiting them to a specific range. If we are not within a range of certainty for a shape, it should be discarded completely. Worse case, we should return nil when we have no idea what shape the user drew.

Drawing all over the screen results in a crash

This twitter post brought a crash issue to my attention. I'm taking an educated guess that getLargestTriangle() is getting stuck somewhere on this monstrosity and loops indefinitely. That, or there's a problem in getConvexHull() and it can't figure out how to handle this shape (sorting?).

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