A simple 2D RPG for testing Godot Engine development
- Open Game Art (see the credits file)
A simple 2D RPG for testing Godot Engine development
License: MIT License
A simple 2D RPG for testing Godot Engine development
Hey Vnen, I just want to say thanks for this project. Learned alot with warping, and setting up tilemaps. Appreciate it!
I just am having some trouble figuring out on your tilemap, how exactly does the game know that those red tiles are collidable?
I've looked into the player.gd
and other scripts but cannot find anything relating to that collision tilemap name layer. Does the tilemap have an internal mechanism that collides with any tilemap
name of collision
?
Players will move up/and in idle and/or npc's wil follow stop animation with west idle. Any way tips to figure out to fix this?
Also add a base CREDITS file in the repository root.
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