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godot-rpg2d's Issues

Great Project, Question about the Collision Tiles

Hey Vnen, I just want to say thanks for this project. Learned alot with warping, and setting up tilemaps. Appreciate it!

I just am having some trouble figuring out on your tilemap, how exactly does the game know that those red tiles are collidable?

image
I've looked into the player.gd and other scripts but cannot find anything relating to that collision tilemap name layer. Does the tilemap have an internal mechanism that collides with any tilemap name of collision?

Animations mishap

Players will move up/and in idle and/or npc's wil follow stop animation with west idle. Any way tips to figure out to fix this?

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