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The programming environment »Open Roberta Lab« by Fraunhofer IAIS enables children and adolescents to program robots. A variety of different programming blocks are provided to program motors and sensors of the robot. Open Roberta Lab uses an approach of graphical programming so that beginners can seamlessly start coding. As a cloud-based application, the platform can be used without prior installation of specific software but runs in any popular browser, independent of operating system and device.

License: Apache License 2.0

Shell 0.66% Dockerfile 0.03% Java 28.98% ANTLR 0.05% JavaScript 59.40% CSS 0.49% HTML 9.11% TypeScript 0.63% Python 0.40% C++ 0.26%

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openroberta-lab's Issues

Implement program validator for Q learning

Extend program statements validation (validator visitor) to prevent unexpected behavior in simulation

  • check order of RL statements in program
  • generate proper warning messages as feedback

Improve user interface of the neural network configuration pop-up

  • link between nodes should be highlighted when it's active
  • add a circle to each line a slider
  • the clickability of the thin lines should be improved
  • display node values/labels within the nodes
  • display the current value of the weight
  • align output layer to the center of input layer

Create AST tests for RL blocks

Create tests and test resources for:

  • ai_q_apply_learning_rule
  • ai_q_barrier_mountain
  • ai_q_draw_best_path
  • ai_q_learner_config
  • ai_q_learning_states_and_actions_matrix_3_x_3

Integration of the QLearning algorithm into the simulation

QLearning algorithm should be integrated into the simulation:

  • Integrate the visualisation of the learning process in a popup
  • After the learning process is completed, the SVG with the optimal path should be dynamically loaded into the simulation as a background.

Redesign the popup window for RL feature

For better user experience purposes, the reinforcement learning pop up should be re-designed.

  • extend the reinforcement learning module and redesign its architecture (anticipated approach: Player as controller and data manager, Clock for regulating the speed of every single step, Visualizer for visualizing every step on the SVG, prepared SVG, QLearning-Algorithm itself)

  • explore reactjs technology for optimal value changes in the popup

  • implement dynamic changes on popup values

Improvement of the rl popup

  • improvement of the workflows for the visualization of the algorithm
  • bug fixes
  • add new backgrounds
  • design changes

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