diffusion-limited-aggregation's People
diffusion-limited-aggregation's Issues
Reduce number of collision checks
Reduce number of collision checks, by first checking the distance between particle and center of window.
If it is less than current radius of particle structure (+ some additional space for safety), than it can be checked if it collides with any of stuck particles.
Regeneration of `WalkingPopulation`
Maybe add regeneration of population, when most of the values are NaN
.
It would reduce the number of useless checks each update
Colorful noise walk
Implement Processes AR(1) using formula:
yn = βyn−1 + αηn
ηn ∈ N(0, 1)
α – size of the step
β – memory of noise; ∈ (-1, 1)
No GUI mode
Reuse sub plains instead of deleting them.
Instead of deleting the list of sub plains (and objects it stores), move these objects to queue, to be reused at a later time.
When it would require to create new sub plane, it could be taken from queue. That way memory could be saved, as no new objects would be created.
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