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viti95 avatar viti95 commented on August 10, 2024 1

Good idea on checking the hash first. The only issue that a 386 is slow, so I'll add a check for WAD size and modify the readme, I guess that should be enough. Thanks for testing.

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viti95 avatar viti95 commented on August 10, 2024

Can you share FastDoom version and executable used? Also, can you check what Doom WAD version do you have?

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ezgoodnight avatar ezgoodnight commented on August 10, 2024

FastDoom Latest 0.9.9e
I don't think I've loaded anything but FDSETUP.EXE, which I assume loads FDOOM.EXE?

MD5: c4fe9fd920207691a9f493668e0a2083
WAD File: The Ultimate DOOM (v1.9)

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ezgoodnight avatar ezgoodnight commented on August 10, 2024

I checked this WAD in DosBox X and it crashes Vanilla Doom after E2M2 with the error

W_GetNumForName: HELP2 not found!

I am guessing this link is relevant. Is FastDoom looking for HELP2 and creates this error?

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ezgoodnight avatar ezgoodnight commented on August 10, 2024

This visual error happens with this same WAD in DOSBox-X as well, so not a MiSTer FPGA issue.
image

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viti95 avatar viti95 commented on August 10, 2024

Question, is the WAD file named DOOM.WAD or DOOMU.WAD ?

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ezgoodnight avatar ezgoodnight commented on August 10, 2024

Simply "doom.wad"

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viti95 avatar viti95 commented on August 10, 2024

Oook I think that is what is causing issues. The Ultimate Doom WAD should be named doomu.wad in order to work properly.

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ezgoodnight avatar ezgoodnight commented on August 10, 2024

All versions I just checked, including the commercially available version from GOG, have it labeled as DOOM.WAD despite being Ultimate Doom. I think most people's Ultimate Doom Wads are going to be named with that convention.

I think it would be useful to update the Readme for users to rename their ultimate doom wads as DOOMU.WAD and/or check their hashes first.

Most source ports these days seem let users treat Doom 1 Wads sort of interchangeably, but I can understand your commitment to keeping FastDoom so vanilla.

I can confirm that changing it to DOOMU.WAD does indeed load the first slide again, fixes this particular issue.

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