Comments (9)
Good idea on checking the hash first. The only issue that a 386 is slow, so I'll add a check for WAD size and modify the readme, I guess that should be enough. Thanks for testing.
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Can you share FastDoom version and executable used? Also, can you check what Doom WAD version do you have?
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FastDoom Latest 0.9.9e
I don't think I've loaded anything but FDSETUP.EXE, which I assume loads FDOOM.EXE?
MD5: c4fe9fd920207691a9f493668e0a2083
WAD File: The Ultimate DOOM (v1.9)
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I checked this WAD in DosBox X and it crashes Vanilla Doom after E2M2 with the error
W_GetNumForName: HELP2 not found!
I am guessing this link is relevant. Is FastDoom looking for HELP2 and creates this error?
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This visual error happens with this same WAD in DOSBox-X as well, so not a MiSTer FPGA issue.
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Question, is the WAD file named DOOM.WAD or DOOMU.WAD ?
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Simply "doom.wad"
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Oook I think that is what is causing issues. The Ultimate Doom WAD should be named doomu.wad in order to work properly.
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All versions I just checked, including the commercially available version from GOG, have it labeled as DOOM.WAD despite being Ultimate Doom. I think most people's Ultimate Doom Wads are going to be named with that convention.
I think it would be useful to update the Readme for users to rename their ultimate doom wads as DOOMU.WAD and/or check their hashes first.
Most source ports these days seem let users treat Doom 1 Wads sort of interchangeably, but I can understand your commitment to keeping FastDoom so vanilla.
I can confirm that changing it to DOOMU.WAD does indeed load the first slide again, fixes this particular issue.
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Related Issues (20)
- Wrong finale background graphics on VESA HighRes modes HOT 1
- Episode 4 of Ultimate Doom finale screen is broken
- Add method to write finale screen text faster HOT 1
- Episode 3 of Ultimate Doom finale screen is broken on VESA HighRes modes HOT 2
- Partial missing background on 1280x1024 direct mode
- Off by 1 rendering errors on VESA 1024x768 (both direct and backbuffer) HOT 1
- Quick question about converting music for PCM mode HOT 2
- Add size optimized rendering functions (rolled)
- Fastdoom and SoftMPU and awe HOT 3
- Timedemo demo2 of Ultimate Doom 1.9 is broken HOT 1
- VESA modes card testing HOT 5
- crash on startup for a Pentium 3 HOT 26
- Audio startup bug HOT 5
- Fix "Save game buffer overflow"
- version 0.9.9e erases fdoom.cfg on fastdoom execution HOT 1
- FD v.9.9+ crashes when trying to start a new game HOT 2
- FDSETUP crash HOT 1
- MIDI sound not working in MiSTer FPGA ao486 HOT 10
- PicoGUS 2.0 tests
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