Comments (5)
I'm starting to think that cards with 16Mb or more are crashing VESA initialization on FastDoom 0.9.9
EDIT: NOLFB fixes this issue
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Also 512x384 mode is crashing whenever ingame screen appears
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There are issues on FDM768D and FDM768R. If you look close to the first left wall on Doom E1M1, performance tanks even on very fast systems
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FDM384D and FDM384R fails when melting screen code is enabled. Also visplane rendering is wrong.
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Related Issues (20)
- VRAM uninitialized memory on direct rendering VESA modes (> 320x200)
- Automap not filling black background properly on VESA High res modes
- Crash on High res VESA modes without LFB support
- Some floors are not dealing damage on FastDoom 0.9.9 dev builds HOT 1
- Off by 1 error rendering on VESA HighRes new modes (above status bar) HOT 2
- Finale text is drawn vertically
- Wrong finale background graphics on VESA HighRes modes HOT 1
- Episode 4 of Ultimate Doom finale screen is broken
- Add method to write finale screen text faster HOT 1
- Episode 3 of Ultimate Doom finale screen is broken on VESA HighRes modes HOT 2
- Partial missing background on 1280x1024 direct mode
- Off by 1 rendering errors on VESA 1024x768 (both direct and backbuffer) HOT 1
- Quick question about converting music for PCM mode HOT 2
- Add size optimized rendering functions (rolled)
- Fastdoom and SoftMPU and awe HOT 3
- Timedemo demo2 of Ultimate Doom 1.9 is broken HOT 1
- crash on startup for a Pentium 3 HOT 26
- Audio startup bug HOT 5
- Fix "Save game buffer overflow"
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