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Pacwall code structure

The game code can be categorized in 4 parts:

  1. Player related:
    • Path: Assets/Scripts/player
    • Keeps track of player related things
      • Player: Player movement
      • PlayerInput: Uses Joystick to move send movement directions to player
  2. Grid related:
    • Path: Assets/Scripts/grid
    • Keeps track of grid and NPCs on grid
      • MazeGrid: Maintains grid space coordinate system and position of different item types in that space.
      • Ghost: Runs after player. Fast/slow speed is controlled in editor.
      • TmpWallItem: Only to contain grid space position
  3. Input related:
    • Path: Assets/Joystick Pack
    • Keeps track of joystick based input system
      • Joystick: Base of all different Joysticks
      • FloatingJoystick: This the one being used. It has a minor modification over the original.
  4. Uncategorized:
    • Path: Assets/Scripts/*
    • Top level scripts that aren't categorized anywhere:
      • GameMan: Game manager. Glues all the pieces together and takes care of start/restart.
      • GameUI: Basic UI for the game.

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