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Design Patterns ๐Ÿš€๐Ÿงฉ

Mentioned in Awesome Go

Design Patterns are ways of solving different problems we face while designing software solutions. Having too many if/else conditions? Need to implement multiple ways of initializing objects? Writing too many parsers? There's probably a design pattern to help you structure your code elegantly!

An important thing to note though, is that design patterns are but a set of blueprints/recommendations. They are not exact solutions to problems. Rather, they are a concepts/conventions to follow in your code.

In this repository, I have curated a list of design patterns that may help you in your projects!

These patterns are implemented in go. However, with each pattern, I have included a readme file containing the detailed description of the pattern. Hence, you should comfortably be able to implement this in any coding language ๐Ÿค˜๐Ÿฝ

Contents

  1. Factory pattern
  2. Abstract Factory pattern
  3. Builder Pattern
  4. Adapter Pattern
  5. Bridge Pattern
  6. Decorator Pattern
  7. Facade Pattern
  8. Flyweight Pattern
  9. Chain of responsibility

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