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Jing is a passionate GPU software expert and has shipped related products on web browser, desktop, mobile devices and game consoles.

Jing's experience in GPU ranges from high-level apps like game engines and webgl visualization, through mid-level graphics API tools, to low-level GPU profilers.

Besides being a engineer, Jing is also an active githuber and a writer.

Jing Zhang's Projects

hlslcc icon hlslcc

DirectX shader bytecode cross compiler

irrlamb icon irrlamb

irrlamb is a 3D game that probably involves a lot of physics and frustrating gameplay.

kiero icon kiero

Universal graphical hook for a D3D9-D3D12, OpenGL and Vulcan based games.

kspwheel icon kspwheel

Replacement for U4 wheel collider, geared for use in KSP.

mad icon mad

Native markdown editor for document & slides

marp icon marp

Markdown presentation writer, powered by Electron.

materialize icon materialize

Materialize is a program for converting images to materials for use in video games and whatnot

mepp icon mepp

Mepp - 3D MEsh Processing Platform

minecraft icon minecraft

Simple Minecraft-inspired program using Python and Pyglet

minimal-mistakes icon minimal-mistakes

:triangular_ruler: Jekyll theme for personal sites, blogs, and portfolios. Two-columns and extremely flexible.

mnist-sketch icon mnist-sketch

Machine learning experiments on MNIST handwritten digits database.

nanovg icon nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

native_sdk icon native_sdk

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of OpenGL ES 1.x, 2.0 & 3.x applications

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