"Good artists borrow, great artists steal." -- Pablo Picasso
Weave (codenamed "Project Picasso") is a multithreading runtime for the Nim programming language.
It is continuously tested on Linux, MacOS and Windows for the following CPU architectures: x86, x86_64 and ARM64.
Weave aims to provide a composable, high-performance, ultra-low overhead and fine-grained parallel runtime that frees developers from the common worries of "are my tasks big enough to be parallelized?", "what should be my grain size?", "what if the time they take is completely unknown or different?" or "is parallel-for worth it if it's just a matrix addition? On what CPUs? What if it's exponentiation?".
Thorough benchmarks track Weave performance against industry standard runtimes in C/C++/Cilk language on both Task parallelism and Data parallelism with a variety of workloads:
- Compute-bound
- Memory-bound
- Load Balancing
- Runtime-overhead bound (i.e. trillions of tasks in a couple milliseconds)
- Nested parallelism
Benchmarks are issued from recursive tree algorithms, finance, linear algebra and High Performance Computing, game simulations. In particular Weave displays as low as 3x to 10x less overhead than Intel TBB and GCC OpenMP on overhead-bound benchmarks.
At implementation level, Weave unique feature is being-based on Message-Passing instead of being based on traditional work-stealing with shared-memory deques.
⚠️ Disclaimer:Only 1 out of 2 complex synchronization primitives was formally verified to be deadlock-free. They were not submitted to an additional data race detection tool to ensure proper implementation.
Furthermore worker threads are basically actors or state-machines and were not formally verified either.
Weave does limit synchronization to only simple SPSC and MPSC channels which greatly reduces the potential bug surface.
Weave provides a simple API based on spawn/sync which works like async/await for IO-based futures.
The traditional parallel recursive fibonacci would be written like this:
import weave
proc fib(n: int): int =
# int64 on x86-64
if n < 2:
return n
let x = spawn fib(n-1)
let y = fib(n-2)
result = sync(x) + y
proc main() =
var n = 20
init(Weave)
let f = fib(n)
exit(Weave)
echo f
main()
Weave provides nestable parallel for loop.
A nested matrix transposition would be written like this:
import weave
func initialize(buffer: ptr UncheckedArray[float32], len: int) =
for i in 0 ..< len:
buffer[i] = i.float32
proc transpose(M, N: int, bufIn, bufOut: ptr UncheckedArray[float32]) =
## Transpose a MxN matrix into a NxM matrix with nested for loops
parallelFor j in 0 ..< N:
captures: {M, N, bufIn, bufOut}
parallelFor i in 0 ..< M:
captures: {j, M, N, bufIn, bufOut}
bufOut[j*M+i] = bufIn[i*N+j]
proc main() =
let M = 200
let N = 2000
let input = newSeq[float32](M*N)
# We can't work with seq directly as it's managed by GC, take a ptr to the buffer.
let bufIn = cast[ptr UncheckedArray[float32]](input[0].unsafeAddr)
bufIn.initialize(M*N)
var output = newSeq[float32](N*M)
let bufOut = cast[ptr UncheckedArray[float32]](output[0].addr)
init(Weave)
transpose(M, N, bufIn, bufOut)
exit(Weave)
main()
You might want to use loops with a non unit-stride, this can be done with the following syntax.
import weave
init(Weave)
# expandMacros:
parallelForStrided i in 0 ..< 100, stride = 30:
parallelForStrided j in 0 ..< 200, stride = 60:
captures: {i}
log("Matrix[%d, %d] (thread %d)\n", i, j, myID())
exit(Weave)
init(Weave)
,exit(Weave)
to start and stop the runtime. Forgetting this will give you nil pointer exceptions on spawn.spawn fnCall(args)
which spawns a function that may run on another thread and gives you an awaitable Flowvar handle.newPledge
,fulfill
andspawnDelayed
(experimental) to delay a task until some dependencies are met. This allows expressing precise data dependencies and producer-consumer relationships.sync(Flowvar)
will await a Flowvar and block until you receive a result.syncRoot(Weave)
is a global barrier for the main thread on the main task.parallelFor
,parallelForStrided
,parallelForStaged
,parallelForStagedStrided
are described above and in the experimental section.loadBalance(Weave)
gives the runtime the opportunity to distribute work. Insert this within long computation as due to Weave design, it's busy workers hat are also in charge of load balancing. This is done automatically when usingparallelFor
.isSpawned
allows you to build speculative algorithm where a thread is spawned only if certain conditions are valid. See thenqueens
benchmark for an example.getThreadId
returns a unique thread ID. The thread ID is in the range 0 ..< number of threads.
The max number of threads can be configured by the environment variable WEAVE_NUM_THREADS
and default to your number of logical cores (including HyperThreading).
Weave uses Nim's countProcessors()
in std/cpuinfo
- Weave, a state-of-the-art multithreading runtime
A Backoff mechanism is enabled by default. It allows workers with no tasks to sleep instead of spining aimlessly and burning CPU.
It can be disabled with -d:WV_Backoff=off
.
Experimental features might see API and/or implementation changes.
For example both parallelForStaged and parallelReduce allow for reduction but parallelForStaged is more flexible, it however requires explicit use of locks and/or atomics.
LazyFlowvars may be enabled by default for certain sizes or if escape analysis become possible or if we prevent Flowvar from escaping their scope.
Loops can be awaited. Awaitable loops return a normal Flowvar.
This blocks the thread that spawned the parallel loop from continuing until the loop is resolved. The thread does not stay idle and will steal and run other tasks while being blocked.
Calling sync
on the awaitable loop Flowvar will return true
for the last thread to exit the loop and false
for the others.
- Due to dynamic load-balancing, an unknown amount of threads will execute the loop.
- It's the thread that spawned the loop task that will always be the last thread to exit.
The
false
value is only internal toWeave
⚠️ This is not a barrier: if that loop spawns tasks (including via a nested loop) and exits, the thread will continue, it will not wait for the grandchildren tasks to be finished.
import weave
init(Weave)
# expandMacros:
parallelFor i in 0 ..< 10:
awaitable: iLoop
echo "iteration: ", i
let wasLastThread = sync(iLoop)
echo wasLastThread
exit(Weave)
Weave provides a parallelForStaged
construct with supports for thread-local prologue and epilogue.
A parallel sum would look like this:
proc sumReduce(n: int): int =
let res = result.addr # For mutation we need to capture the address.
parallelForStaged i in 0 .. n:
captures: {res}
prologue:
var localSum = 0
loop:
localSum += i
epilogue:
echo "Thread ", getThreadID(Weave), ": localsum = ", localSum
res[].atomicInc(localSum)
sync(Weave)
init(Weave)
let sum1M = sumReduce(1000000)
echo "Sum reduce(0..1000000): ", sum1M
doAssert sum1M == 500_000_500_000
exit(Weave)
parallelForStagedStrided
is also provided.
Weave provides a parallel reduction construct that avoids having to use explicit synchronization like atomics or locks
but instead uses Weave sync(Flowvar)
under-the-hood.
Syntax is the following:
proc sumReduce(n: int): int =
var waitableSum: Flowvar[int]
# expandMacros:
parallelReduceImpl i in 0 .. n, stride = 1:
reduce(waitableSum):
prologue:
var localSum = 0
fold:
localSum += i
merge(remoteSum):
localSum += sync(remoteSum)
return localSum
result = sync(waitableSum)
init(Weave)
let sum1M = sumReduce(1000000)
echo "Sum reduce(0..1000000): ", sum1M
doAssert sum1M == 500_000_500_000
exit(Weave)
In the future the waitableSum
will probably be not required to be declared beforehand.
Or parallel reduce might be removed to only keep parallelForStaged.
Dataflow parallelism allows expressing fine-grained data dependencies between tasks. Concretly a task is delayed until all its dependencies are met and once met, it is triggered immediately.
This allows precising specification of data producer-consumer relationships.
In contrast, classic task parallelism can only express control-flow dependencies (i.e. parent-child function calls relationships) and classic tasks are eagerly scheduled.
In the litterature, it is also called:
- Stream parallelism
- Pipeline parallelism
- Graph parallelism
- Data-driven task parallelism
Tagged experimental as the API and its implementation are unique compared to other libraries/language-extensions. Feedback welcome.
No specific ordering is required between calling the pledge producer and its consumer(s).
Dependencies are expressed by a handle called Pledge
.
A pledge can express either a single dependency, initialized with newPledge()
or a dependencies on parallel for loop iterations, initialized with newPledge(start, exclusiveStop, stride)
To await on a single pledge singlePledge
pass it to spawnDelayed
or the parallelFor
invocation.
To await on an iteration iterPledge
, pass a tuple:
(iterPledge, 0)
to await precisely and only for iteration 0. This works with bothspawnDelayed
orparallelFor
(iterPledge, myIndex)
to await on a whole iteration range. This only works withparallelFor
. ThePledge
iteration domain and theparallelFor
domain must be the same. As soon as a subset of the pledge is ready, the correspondingparallelFor
tasks will be scheduled.
import weave
proc echoA(pA: Pledge) =
echo "Display A, sleep 1s, create parallel streams 1 and 2"
sleep(1000)
pA.fulfill()
proc echoB1(pB1: Pledge) =
echo "Display B1, sleep 1s"
sleep(1000)
pB1.fulfill()
proc echoB2() =
echo "Display B2, exit stream"
proc echoC1() =
echo "Display C1, exit stream"
proc main() =
echo "Dataflow parallelism with single dependency"
init(Weave)
let pA = newPledge()
let pB1 = newPledge()
spawnDelayed pB1, echoC1()
spawnDelayed pA, echoB2()
spawnDelayed pA, echoB1(pB1)
spawn echoA(pA)
exit(Weave)
main()
import weave
proc echoA(pA: Pledge) =
echo "Display A, sleep 1s, create parallel streams 1 and 2"
sleep(1000)
pA.fulfill()
proc echoB1(pB1: Pledge) =
echo "Display B1, sleep 1s"
sleep(1000)
pB1.fulfill()
proc echoB2(pB2: Pledge) =
echo "Display B2, no sleep"
pB2.fulfill()
proc echoC12() =
echo "Display C12, exit stream"
proc main() =
echo "Dataflow parallelism with multiple dependencies"
init(Weave)
let pA = newPledge()
let pB1 = newPledge()
let pB2 = newPledge()
spawnDelayed pB1, pB2, echoC12()
spawnDelayed pA, echoB2(pB2)
spawnDelayed pA, echoB1(pB1)
spawn echoA(pA)
exit(Weave)
main()
You can combine data parallelism and dataflow parallelism.
Currently parallel loop only support one dependency (single, fixed iteration or range iteration).
Here is an example with a range iteration dependency. Note: when sleeping threads are unresponsive, meaning a sleeping thread cannot schedule other ready tasks.
import weave
proc main() =
init(Weave)
let pA = newPledge(0, 10, 1)
let pB = newPledge(0, 10, 1)
parallelFor i in 0 ..< 10:
captures: {pA}
sleep(i * 10)
pA.fulfill(i)
echo "Step A - stream ", i, " at ", i * 10, " ms"
parallelFor i in 0 ..< 10:
dependsOn: (pA, i)
captures: {pB}
sleep(i * 10)
pB.fulfill(i)
echo "Step B - stream ", i, " at ", 2 * i * 10, " ms"
parallelFor i in 0 ..< 10:
dependsOn: (pB, i)
sleep(i * 10)
echo "Step C - stream ", i, " at ", 3 * i * 10, " ms"
exit(Weave)
main()
Flowvars can be lazily allocated, this reduces overhead by at least 2x on very fine-grained tasks like Fibonacci or Depth-First-Search that may spawn trillions on tasks in less than
a couple hundreds of milliseconds. This can be enabled with -d:WV_LazyFlowvar
.
Weave has not been tested with GC-ed types. Pass a pointer around or use Nim channels which are GC-aware. If it works, a heads-up would be valuable.
This might improve with Nim ARC/newruntime.
Curious minds can acces the low-level runtime statistic with the flag -d:WV_metrics
which will give you the information on number of tasks executed, steal requests sent, etc.
Very curious minds can also enable high resolution timers with -d:WV_metrics -d:WV_profile -d:CpuFreqMhz=3000
assuming you have a 3GHz CPU.
The timers will give you in this order:
Time spent running tasks, Time spent recv/send steal requests, Time spent recv/send tasks, Time spent caching tasks, Time spent idle, Total
A number of configuration options are available in weave/config.nim.
In particular:
-d:WV_StealAdaptativeInterval=25
defines the number of steal requests after which thieves reevaluate their steal strategy (steal one task or steal half the victim's tasks). Default: 25-d:WV_StealEarly=0
allows worker to steal early, when only `WV_StealEraly tasks are leftin their queue. Default: don't steal early
Weave provides an unique scheduler with the following properties:
- Message-Passing based: unlike alternative work-stealing schedulers, this means that Weave is usable on any architecture where message queues, channels or locks are available and not only atomics. Architectures without atomics include distributed clusters or non-cache coherent processors like the Cell Broadband Engine (for the PS3) that favors Direct memory Access (DMA), the many-core mesh Tile CPU from Mellanox (EzChip/Tilera) with 64 to 100 ARM cores, or the network-on-chip (NOC) CPU Epiphany V from Adapteva with 1024 cores, or the research CPU Intel SCC.
- Scalable:
As the number of cores in computer is growing steadily, developers need to find new avenues of parallelism
to exploit them.
Unfortunately existing framework requires computation to take 10000 cycles at minimum (Intel TBB)
which corresponds to 3.33 µs on a 3 GHz CPU to amortize the cost of scheduling.
This burden the developers with questions of grain size, heuristics on distributing parallel loop
for the common case and mischeduling on recursive tree algorithms with potentially very low compute-intensive leaves.
- Weave uses an adaptative work-stealing scheduler that adapts its stealing strategy depending on each core load and the intensity of tasks. Small tasks will be packaged into chunks to amortize scheduling overhead.
- Weave also uses an adaptative lazy loop splitting strategy. Loops will only be split when needed. There is no partitioning issue or grain size issue, or estimating if the workload is memory-bound or compute-bound, see PyTorch OpenMP woes on parallel map.
- Weave aims efficient multicore scaling for very fine-grained tasks starting from the 2000 cycles range upward (0.67 µs on 3GHz).
- Fast and low-overhead: While the number of cores have been growing steadily, many programs are now hitting the limit of memory bandwidth and require tuning allocators, cache lines, CPU caches. Enormous care has been given to optimize Weave to keep it very low-overhead. Weave uses efficient memory allocation and caches to avoid stressing the system allocator and prevent memory fragmentation. Soon, a thread-safe caching system that can release memory to the OS will be added to prevent reserving memory for a long-time.
- Ergonomic and composable: Weave API is based on futures similar to async/await for concurrency. The task dependency graph is implicitly built when awaiting a result An OpenMP-syntax is planned.
The "Project Picasso" RFC is available for discussion in Nim RFC #160 or in the (potentially outdated) picasso_RFC.md file
Weave is based on the research by Andreas Prell. You can read his PhD Thesis or access his C implementation.
Several enhancements were built into Weave, in particular:
- Memory management was carefully studied to allow releasing memory to the OS while still providing very high performance and solving the decades old cactus stack problem. The solution, coupling a threadsafe memory pool with a lookaside buffer, is inspired by Microsoft's Mimalloc and Snmalloc, a message-passing based allocator (also by Microsoft). Details are provided in the multiple Markdown file in the memory folder.
- The channels were reworked to not use locks. In particular the MPSC channel (Multi-Producer Single-Consumer) supports batching for both producers and consumers without any lock.
Licensed and distributed under either of
- MIT license: LICENSE-MIT or http://opensource.org/licenses/MIT
or
- Apache License, Version 2.0, (LICENSE-APACHEv2 or http://www.apache.org/licenses/LICENSE-2.0)
at your option. These files may not be copied, modified, or distributed except according to those terms.