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polycount's Issues

Shows wrong data . verts are to high

v2020.10.27
bl2.83

I just now noticed you showing wrong vert count with high poly models. When i tested you test scene from this repo. The object "un-miyion-oui-monsieur" show much less data than you addons shows.

See below the screengrabs. I think that 'k" at the end should be moved left
Screen Shot 2021-03-02 at 17 18 33
Screen Shot 2021-03-02 at 17 18 35

The model has the following vertices
1.048.577 verts (blender count)
1.048.57k verts (polycount addon)

Notice the difference according to your count this models should be 10.485.700k

you basicall added k value for and didnt subtract 2digits

ooorrr...

im reading it wrong. Perhaps due to the dots its a but misleading. I guess its the last case. Due to the many dots it looks different. I guess using different dividers should help. Perhaps floating '

So something like 1'048k

UV and vertex colour splits are not accounted for.

When you load a model in a game engine, the vert count gets increased when there are uv splits or faces with different vertex colours to neighbouring faces.

This plugin doesn't seem to account for these.

The addon does not appear in Properties > Scene

I can install and activate the addon from the polycount_2020.10.27.zip file in Blender 2.90.1, however, it does not appear in Properties > Scene.

Is it incompatible with Blender 2.90.1?

perf consumer

Rather than update each draw, create a button to do the calculation only on click

2.93?

Seem it doesn't work on 2.93 LTS, After activated plugin (without error), I couldn't find them anywhere in Blender.

Selecting items is super slow

v2020.10.27
bl 2.83

Was testing you version again that of sambler and noticed you added more functionality. The interface is nice but perhaps you should change it a bit.

The main issue is that it needs a refresh and then when using the select button its also slowing down. I did not check what is happening in the background and why it does that. My guess you looping over the objects once more.
EDIT
Did a quick check, bsically every button runs the same action as refresh. i think you should change that and store these settings into somekind of format. That info would be easier to retrieve and the addon would respond in milliseconds.

find a way to modify selection in viewport

random usecase example:

  • select 6 objects

  • refresh stats (only selected checked)

  • for lightmap calculation you sort by area

  • select 3 firsts objects in viewport

  • stats list must be unchanged (should be already the case, try to anticipate #3 )

  • find a way to allow user interaction and mouse-dragging for quick selection (checkbox, current button?)

ignore instances but one

when objets using same mesh data are selected, only one instance should be show in the list (with maybe a char showing that this object is an instance? like #?)

automatic refresh

add a checkbox enabling an automatic refresh system (not necessarily each ui draw, but each seconds for example)

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