Rogue-like game developed in rust following guide at https://tomassedovic.github.io/roguelike-tutorial/
All credits to the author.
Found mistakes in tutorial: part 9 - spells - confusion spell part: function 'target_monster' doesn't exist, expect it should be 'closest_monster'
Targeting fireball:
add &mut Map
to cast_fireball
but it's not used anywhere
Switching from i32 to f32 is a bit confusing as some methods from before expect / return i32 but new one expect / return f32
Part 10
Link to source code is invalida (ends with .txt
after the .rs
)